Beta 4A on Drengin
from
Stardock Forums
A new build of GalCiv beta 4 is available. Beta 4A addresses a ton of reported bugs (crashes and playability) found in beta 4.
Additionally, performance has been dramatically improved over the original beta 4.
Other changes over beta 4 include:
+ Tweaks to the technology tree to make it more balanced.
+ Changes to improvements and ships to provide a more gradual increase in techs.
+ Significant computer AI enhancements
+ Galaxy sizes much larger (gigantic now has more than twice as many sectors/stars as beta 4 originally did) -- 18x18 sectors.
+ Various game play tweaks.
+ New star base modules
+ New ship: Combat transport
The overall goal of beta 4 are was to do the following 3 things:
a) Try to address crash problems that have been reported.
Clean up some of the more annoying playability problems.
c) Increase performance enough to allow for larger galaxies.
Notes:
1) The details crash bug has not been fixed yet.
2) There is a glitch that causes multiple screens to compete at once to come up. Hit the Esc key and try to click on any done buttons (or where they are). This doesn't happen often but it did show up during testing.
3) While AI star base building has been improved, it still has a bug where they get stuck and pile up in certain areas.
4) There is some sort of mild leak (not a show stopper but observable) that causes the game to get somewhat slower after many hours of playing. Reloading the game solves this. It's not very noticeable but it did show up on our internal gameplay benchmarks.
Note on bug reports:
We are looking for feedback on how this build resolved the 3 aforementioned things. We didn't, for instance, put any time into correcting spelling and grammar mistakes yet.
Let us know what you think.
Additionally, performance has been dramatically improved over the original beta 4.
Other changes over beta 4 include:
+ Tweaks to the technology tree to make it more balanced.
+ Changes to improvements and ships to provide a more gradual increase in techs.
+ Significant computer AI enhancements
+ Galaxy sizes much larger (gigantic now has more than twice as many sectors/stars as beta 4 originally did) -- 18x18 sectors.
+ Various game play tweaks.
+ New star base modules
+ New ship: Combat transport
The overall goal of beta 4 are was to do the following 3 things:
a) Try to address crash problems that have been reported.
c) Increase performance enough to allow for larger galaxies.
Notes:
1) The details crash bug has not been fixed yet.
2) There is a glitch that causes multiple screens to compete at once to come up. Hit the Esc key and try to click on any done buttons (or where they are). This doesn't happen often but it did show up during testing.
3) While AI star base building has been improved, it still has a bug where they get stuck and pile up in certain areas.
4) There is some sort of mild leak (not a show stopper but observable) that causes the game to get somewhat slower after many hours of playing. Reloading the game solves this. It's not very noticeable but it did show up on our internal gameplay benchmarks.
Note on bug reports:
We are looking for feedback on how this build resolved the 3 aforementioned things. We didn't, for instance, put any time into correcting spelling and grammar mistakes yet.
Let us know what you think.