Beta 4 bugs and suggestions
from
Stardock Forums
Great job on Beta 4. The new intro screen looks terrific, and I like most of the new changes in general. The game is really progressing. Here are a few things I noticed while playing, though;
Bugs:
I can group enemy fleets together. It doesn’t seem to affect enemy ships that are alone, but I’m not sure if it does anything to enemy ships that are stacked. To avoid confusion, perhaps the button should only appear if you have a stack of two or more of your own ships in a space?
When I double-click on a ship to bring up its stats, and then use the buttons on top to cycle through the ships, ships orbiting stars are reported as having –1 hitpoints.
Switching military projects still doesn’t work properly. It might be getting through some of the planets, but it won’t go through all of them.
Gameplay Suggestions:
Money in diplomacy seems weird. I didn’t notice a difference between getting paid for 0 months and getting paid for 1 month. I believe 3Z paid you twice at one month, but this doesn’t seem true anymore. The problem is that the computer values trades at 1 month as less valuable than a 0 month trade. Also, the computer now seems to value long-term payment schedules as worse than short-term ones, even if the money amount comes out even. That is, 10 credits for 10 months < 100 credits one time payment. I liked it the way it was before, with the computer being more pay incrementally than in lump sums, although it may have favored incremental payments a bit too much.
If a colony ship moves to a star you already have colonized, and you click on an already existing colony, shouldn’t you get to keep the ship after dropping off the population?
How about a find planet key? Like what backslash does in EU2. Hit the key, type in the name or part of the name of a planet, and the game takes you to it. It doesn’t need to be anything fancy. I know you can use the planet button to find planets, but it’d be nice to have something faster. This would be helpful on those larger galaxies where it’s difficult to keep track of which planet is where.
Thanks for the great game, and keep up the good work.
Bugs:
I can group enemy fleets together. It doesn’t seem to affect enemy ships that are alone, but I’m not sure if it does anything to enemy ships that are stacked. To avoid confusion, perhaps the button should only appear if you have a stack of two or more of your own ships in a space?
When I double-click on a ship to bring up its stats, and then use the buttons on top to cycle through the ships, ships orbiting stars are reported as having –1 hitpoints.
Switching military projects still doesn’t work properly. It might be getting through some of the planets, but it won’t go through all of them.
Gameplay Suggestions:
Money in diplomacy seems weird. I didn’t notice a difference between getting paid for 0 months and getting paid for 1 month. I believe 3Z paid you twice at one month, but this doesn’t seem true anymore. The problem is that the computer values trades at 1 month as less valuable than a 0 month trade. Also, the computer now seems to value long-term payment schedules as worse than short-term ones, even if the money amount comes out even. That is, 10 credits for 10 months < 100 credits one time payment. I liked it the way it was before, with the computer being more pay incrementally than in lump sums, although it may have favored incremental payments a bit too much.
If a colony ship moves to a star you already have colonized, and you click on an already existing colony, shouldn’t you get to keep the ship after dropping off the population?
How about a find planet key? Like what backslash does in EU2. Hit the key, type in the name or part of the name of a planet, and the game takes you to it. It doesn’t need to be anything fancy. I know you can use the planet button to find planets, but it’d be nice to have something faster. This would be helpful on those larger galaxies where it’s difficult to keep track of which planet is where.
Thanks for the great game, and keep up the good work.