Just bought the game. Can't get it to run.
From debug.err
DebugMessage: Version 2.1 last updated on: 10-07-2017 02:03
DebugMessage: Entering WinMain
Debug Message: Command Line:
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 10/7/2017, 06:21:27
DirectX Version: DirectX 11
Machine Name: NUMBER5
Operating System: Windows 8.1 64-bit (6.2, Build 9200) (9600.winblue_ltsb.170810-1616)
Languages: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite S55t-B
BIOS: 2.00
Processor: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Physical Memory: 12288MB RAM
Page File: 2816MB used, 11248MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Intel(R) HD Graphics 4600
Manufacturer: Intel Corporation
Chip Type: Intel(R) HD Graphics Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_0416&SUBSYS_F9201179&REV_06
Display Memory: 1920 MB
Current Display Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
Driver Version: 10.18.0014.4414
Driver Date: 12/8/2016 03:10:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Conexant SmartAudio HD)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5114&SUBSYS_1179F922&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: CHDRT64.sys
Provider: Conexant
Driver Version: 8.65.0036.0000
Driver Date: 3/24/2014 15:28:56
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1366 x 768 (windowed mode)
DebugMessage: HAL (hardware vertex processing)Intel(R) HD Graphics 4600
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 29
DebugMessage: Shell initialization complete
Debug Message: DXAtlasWin.exe /w 1024 /h 512 /OUTPUTDIR "C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\" /SCREENPATH "C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\screens" /FORCEREGEN 0 /ATLASNAME atlas
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Loaded font Trajan Pro_lu-16
DebugMessage: Loaded font Trajan Pro_lu-13
DebugMessage: Timer Frequency is 0 26a74a
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'City_Mask.png' from screen file 'Screens\CityHudBasicEntryWnd.dxpack'
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Conclave_Mask.png' from screen file 'Screens\CityHudConclaveEntryWnd.dxpack'
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Fortress_Mask.png' from screen file 'Screens\CityHudFortressEntryWnd.dxpack'
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Trajan Pro-17Bold
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'FE_Hud_Status_Empty.png' from screen file 'Screens\CityHudWnd.dxpack'
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Tactial_Que_Status_Up.png' from screen file 'Screens\TacticalHPHUDWnd.dxpack'