To anyone who can help,
During the holidays I bought the whole game Fallen Enchantress: Legendary Heroes. I tried to play with it on my laptop, but it does not work. After I start up the shortcut to the game, I get the introduction screen and soon afterwards the error 'Datazip.exe stopped working.'
How can this be solved?
My debug.err file says the following:
<BEGIN>
DebugMessage: Version 1.80 last updated on: 01-01-2015 11:40
DebugMessage: Entering WinMain
Debug Message: Command Line:
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 1/2/2015, 11:42:55
DirectX Version: DirectX 11
Machine Name: TRINITY-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Languages: Dutch (Regional Setting: Dutch)
System Manufacturer: Acer
System Model: Aspire 5740
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz (4 CPUs), ~2.3GHz
Physical Memory: 4096MB RAM
Page File: 2214MB used, 5312MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip Type: Intel(R) HD Graphics (Core i5)
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_0046&SUBSYS_033E1025&REV_12
Display Memory: 1754 MB
Current Display Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver Version: 8.15.0010.2993
Driver Date: 2/19/2013 12:44:12
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_1025033E&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6662
Driver Date: 6/19/2012 15:54:20
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_1025033E&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6662
Driver Date: 6/19/2012 15:54:20
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1366 x 768 (windowed mode)
DebugMessage: HAL (hardware vertex processing)Intel(R) HD Graphics
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 28
DebugMessage: Shell initialization complete
DebugMessage: Elemental: Legendary Heroes is activated.
Debug Message: ERROR: DXAtlasWin.exe returned an error code: -1073741819
Debug Message: WARNING: GenerateDXAtlasFiles FAILED
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Loaded font Trajan Pro_lu-16
DebugMessage: Loaded font Trajan Pro_lu-13
DebugMessage: Timer Frequency is 0 21b0cd
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\*.dxscreen
DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\*.dxatlas
DebugMessage: No files found matching mask C:\Users\Fernando.Trinity-PC\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\*.dxscreen
DebugMessage: No files found matching mask C:\ProgramData\Stardock\Elemental - Legendary Heroes\screens\*.dxatlas
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'City_Mask.png' from screen file 'Screens\CityHudBasicEntryWnd.dxpack'
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Conclave_Mask.png' from screen file 'Screens\CityHudConclaveEntryWnd.dxpack'
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Fortress_Mask.png' from screen file 'Screens\CityHudFortressEntryWnd.dxpack'
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Trajan Pro-17Bold
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Tahoma-32Bold
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Yield_Hud_Bottom.png' from screen file 'Screens\YieldHudWnd.dxpack'
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'Yield_Hud_Arrow.png' from screen file 'Screens\YieldHud2Wnd.dxpack'
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: Error parsing file Screens\MessageBoxWnd.dxpack. Object of type (null) with OBJID MessageBox_Diologe_Title2 has wrong size before parsing scripts 450 x 0
DebugMessage: Error parsing file Screens\MessageBoxWnd.dxpack. Object with OBJID MessageBox_Diologe_Title2 has wrong size after parsing scripts 450 x 0
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Trajan Pro-16Bold
Debug Message: ERROR: (CD3D9Renderer) ::CreateTextureFromFileInMemory failed to create a texture.
Debug Message: ERROR: LoadTexturesFromScreenFile failed to load a texture 'FE_Devider_Hor_128.png' from screen file 'Screens\MessageBoxWnd.dxpack'
Debug Message: ERROR: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\DataZip.exe returned an error code: -1073741819
Debug Message: Total objects deleted: 1
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
Debug Message: UnzipHelper attempting to read file with uncompressed size of 40152926
Debug Message: Total objects deleted: 0
<END>