Beyond Legendary Heroes

By on October 6, 2014 2:11:32 PM from Elemental Forums Elemental Forums

Frogboy

Join Date 03/2001
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At some point, we would like to do one final mini expansion for the Fallen Enchantress series that includes everything in FE:LH and then some.

A few questions for you guys:

What would you imagine it being called? 

Right now, given our traditional naming convention, we'd call it Fallen Enchantress: Ultimate Edition

It would be $19.99 for users who have FE:LH, $39.99 new. Would come out after LH 2.0 so that 2.0's stuff can be part of it.

Features:

  • Greater faction differentiation where different factions do different types of damage (fire, cold, electrical, arcane, poison, etc.)
  • All existing DLC would become available for it and your current DLC would be added to your account (you wouldn't have to rebuy any DLC).
  • Dynasties
  • Different Tech Tree per major faction
  • Lots more unit customization items
  • General diplomacy overhaul

Release date would be AFTER Sorcerer King and GalCiv III.

 

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October 6, 2014 2:46:19 PM from Elemental Forums Elemental Forums

I wish you'd do dynasties as DLC, the rest doesn't seem that appealing to me. 

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October 6, 2014 2:53:19 PM from Elemental Forums Elemental Forums

you lost me a bit there.. is this an expansion to fe or fe:lh? do owners of fe (but not fe:lh) get a discount?

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October 6, 2014 3:06:22 PM from Elemental Forums Elemental Forums

Nice! Will 2.0 or this mini-pack backport graphics or/and UI elements from Sorcerer King? This will be a very easy way to make me pay for it (and   you more)!

Fallen Enchantress: Ultimate Edition sounds nice and informative, but (I'm sorry, but I cannot restrain myself) Fallen Enchantress: Legendary Elementals sounds even better  

But really, Fallen Enchantress: Ultimate Edition is okay. On the other hand I think that some people might be confused if it contains Legendary Heroes or not. Maybe Fallen Enchantress: Legendary Heroes (Ultimate Edition)? Nah...

Quoting alaknebs,

you lost me a bit there.. is this an expansion to fe or fe:lh? do owners of fe (but not fe:lh) get a discount?

Yeah, I didn't buy FE, only FE:LH. Will I get a discount too? Never mind, I can't read.

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October 6, 2014 4:00:23 PM from Elemental Forums Elemental Forums

So excited!

You have my full attention.

 

um...I could write up an essay of suggestions for LH 2.0 and/or BLH. (kinda like a 'vision') Is such a thing welcome? (don't want to step on your creative license)

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October 6, 2014 7:23:41 PM from Elemental Forums Elemental Forums

I don't have budget approval on this so this is merely an internal proposal I'm sharing with you guys.

The FE code-base is on a different path from SK so other than engine backports don't expect to see different graphics or UI backports. They wouldn't work.

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October 6, 2014 7:49:47 PM from Stardock Forums Stardock Forums

I thought diplomacy was going to be overhauled in 2.0?

Personally, I'm not interested in dynasties.

I would like to see the loot system overhauled so that it would be very unlikely to get multiple copies of the same item, especially not one after the other.

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October 6, 2014 9:36:49 PM from Elemental Forums Elemental Forums

Sounds good. Is it possible to have a few more animation packs though for sovereign and or units. The ones that I've seen so far with Sorcerer King look very nice. 

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October 6, 2014 9:38:27 PM from Elemental Forums Elemental Forums

Quoting Frogboy,

I don't have budget approval on this so this is merely an internal proposal I'm sharing with you guys.

The FE code-base is on a different path from SK so other than engine backports don't expect to see different graphics or UI backports. They wouldn't work.

What do you mean by "engine backports"? Will we get more efficient engine (less CPU and memory usage)?

In terms of UI I'd just like to see Shafer's button. Could it be done?

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October 6, 2014 10:58:11 PM from Elemental Forums Elemental Forums

Quoting Gandhialf,


Quoting Frogboy,

I don't have budget approval on this so this is merely an internal proposal I'm sharing with you guys.

The FE code-base is on a different path from SK so other than engine backports don't expect to see different graphics or UI backports. They wouldn't work.



What do you mean by "engine backports"? Will we get more efficient engine (less CPU and memory usage)?

In terms of UI I'd just like to see Shafer's button. Could it be done?

If it involves art assets it isn't doable as SK has a different shader system.  

Re engine backports, I'd do LH specific optimization but that's a LH 2.0 thing.

 

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October 6, 2014 10:58:47 PM from Elemental Forums Elemental Forums

Quoting Borg999,

I thought diplomacy was going to be overhauled in 2.0?

Personally, I'm not interested in dynasties.

I would like to see the loot system overhauled so that it would be very unlikely to get multiple copies of the same item, especially not one after the other.

I'm probably not going to have enough engineering hours to do a diplomacy overhaul in a free update.  Even with the DLC, that's a lot of time.

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October 7, 2014 12:16:41 AM from Elemental Forums Elemental Forums

Quoting Frogboy,

Quoting Borg999,

I thought diplomacy was going to be overhauled in 2.0?

Personally, I'm not interested in dynasties.

I would like to see the loot system overhauled so that it would be very unlikely to get multiple copies of the same item, especially not one after the other.



I'm probably not going to have enough engineering hours to do a diplomacy overhaul in a free update.  Even with the DLC, that's a lot of time.

How about 2 DLC's

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October 7, 2014 12:49:04 AM from Elemental Forums Elemental Forums

Heh. Depends on the doc.  

i think a map seeds doc would be the first one To do. 

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October 7, 2014 3:49:18 AM from Elemental Forums Elemental Forums

For another 20 dollars, it would have to feature a lot of content for me to buy it. Idk, I might be easier tempted with DLC's. 

That being said, here are my interests:

Features:

  • Greater faction differentiation where different factions do different types of damage (fire, cold, electrical, arcane, poison, etc.) Differentiation yes, types of damage maybe.
  • All existing DLC would become available for it and your current DLC would be added to your account (you wouldn't have to rebuy any DLC). Yes
  • Dynasties Yes
  • Different Tech Tree per major faction Yes
  • Lots more unit customization items No
  • General diplomacy overhaul No

  • A new scenario
  • More of everything: quests, random events, spells, traits, items.
  • More cutscenes
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October 7, 2014 4:09:18 AM from Elemental Forums Elemental Forums

I thought the diplomacy overhaul was going to come with the 2.0 patch.

 

In any case, what really interest me are the diplomacy overhaul and the dynasties (which I hope will link well together with the diplomacy system).

 

All the rest are just bonuses which are nice to have but nothing more.

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October 7, 2014 8:09:51 AM from Elemental Forums Elemental Forums

Sounds great.  I'd definitely buy it.

 

Cheers,

Sword

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October 7, 2014 8:34:00 AM from Elemental Forums Elemental Forums

Always happy to see more for FE, mini-expansion, DLC whatever... it's all good.


Right now, given our traditional naming convention, we'd call it Fallen Enchantress: Ultimate Edition

I think that's fine personally.

Maybe Fallen Enchantress: Legendary Heroes (Ultimate Edition)?

I think that would be ok also.... then people know it's got all the LH stuff in it too, and is not just FE.

It would be $19.99 for users who have FE:LH, $39.99 new.

I'd buy it without hesitation because I'm such a fan of the game, but for $20 I would think most people would expect a fair bit of new content.

Greater faction differentiation where different factions do different types of damage (fire, cold, electrical, arcane, poison, etc.)

Not real interesting. We already have this to an extent, Amarians can use Soul Spark (lightning), Quendar have Flame Tongue (Fire), Urxen have poison via Poison Vials (Master Assassins trait).

Dynasties

Personally this doesn't interest me. I'm not sure Dynasties really fit in with FE.... have kids and stuff, nah. I'd be concerned it would need a lot of work to get it right... it was obviously removed from FE for a reason. Having said that obviously a lot of folks would like to see it back.


Different Tech Tree per major faction

Lots more unit customization items

Meh, not fussed either way on these.


General diplomacy overhaul

Yes, absolutely... #1 priority. Would prefer it in a 2.0 update but fair enough.



A new scenario
More of everything: quests, random events, spells, traits, items.

Any of this stuff would be good, particularly quests and events.

 

What i'd really like to see is basic naval transportation. Probably not going to happen, but anyways.

Oh and a hall of fame.

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October 7, 2014 11:37:33 AM from Elemental Forums Elemental Forums

Will each of the DLC's be revisited prior to the release of BLH?

I wrote a lengthy piece some time ago to which I think would garner BLH a great deal of interest if it were addressed: http://forums.elementalgame.com/452256/page/7/#175

 

 

As for other possible ideas for BLH, I'll skip the a-fore-mentioned essay and simply toss in point-form. All of my suggestions can be found here: http://forums.elementalgame.com/452034/page/1/. As before, perhaps some/many/all of these items cannot be addressed because of the time and resources required....but I have not yet been told otherwise yet....so I'll continue to occasionally mention them.

  • Having a world wrap feature (east-west & north-south) or being able to select a preferred starting location would be a fantastic addition to the game. You're starting city would always be 'central' to the map allowing for the AI to play around you, the player. (see #1 for more details)
  • Expanding Wildlands would give a whole new dimension to the game. The player (and AI) would be forced to confront the Wildlands as game-time progressed instead of being able to ignore them in their entirety. Clearing a Wildland or defeating its boss would result in a new resource 'token' being acquired. When all the wildlands are cleared a "Cleanse the Land" victory condition is reached and the player or AI who has the most of these tokens would win the game. (See #3 for more details)
  • More XP against AI would also be very welcome. Unique conflicts against enemy heroes or sovereigns should result in bonus (or loss) XP. Conquering cities (or losing them) should result in Fame being won or lost as well. (see #4 for more details)
  • To help differentiate the 3 available city types, it would be fantastic if more unique city defenders could be used in their defense. (see #5 for more details)
  • The capital city should have more impact in the game. One should be able to change capital cities, have units summoned near the capital city and provide contiguous bonuses to adjacent cities that are within it's ZoC. (See #7 for more details)
  • City 'Logistics' resource. It would be really interesting if each city constructed had a limited number of buildings that could be built (as a means of justifying a population support for said city), expandable by special buildings (like the townhall) to give additional logistics points towards growth. Having to make strategic decisions as to what buildings you want built in what cities would add a whole other layer of depth to the game. (See #15 for more details) 

 

 

Lastly, I would like to mention the 'polish' of the game as being helpful to its further success. So many questions:

  • Why can't flying units fly over chasm tiles on the strategic map or during combat?
  • Why aren't the pre-requisite items not have their prereqs included in their item description or in the hiergamenon?
  • Why can we not have access to catapults earlier in the game? (it's currently a weak, late game, unit that serves no purpose)
  • Why are Sions weak and not useful? For it's own tech it should have impact?
  • Why are Henchmen exempt from the XP split?
  • Why is there no life shard binding creature for a customer Kingdom sovereign?
  • Why can't I add spider legs, or a fire particle effect, or both, to a custom sovereign?
  • Why do AI cities have defenders each time a city is attacked in a given turn, but the player does not receive the same treatment instead having no defenders on subsequent attacks?
  • When I find loot and when I select "Equip", why can't I be taken to the "Equip" screen of the hero so that I can make an informed decision about whether or not I wish to use that piece of loot?
  • Why is the Master Quest a Wildland unto itself? Could it not become a "terrain spell" instead....like Curgeon's Volcano?
  • What is the purpose of "clearing a forest"? Should it perhaps be a '1 turn' action to help reduce the build time of the next queued item?
  • Why are my units able to pass through water tiles without having their movement ended?
  • Why don't city defenders come armored?

 

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October 7, 2014 7:23:06 PM from Elemental Forums Elemental Forums

Quoting ,

*SNIP OF ONE GIANT TEASE* 

 

This sounds great to me. In short, it would be an expansion pack for both FE and FE:LH owners? 

 

You're looking at Q3 2015, then?

 

Also, FE: Ultimate is the best way to go. I'm literally frothing at the bit of the idea at greater faction differentiation and faction-specific tech trees. 

 

What would be the chances of seeing some faction-specific quests, too? Maybe not a quest line, but just some quests that are specific to each faction and play in to their back story? 

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October 8, 2014 3:24:47 AM from Elemental Forums Elemental Forums

Things I want to see, some of which is probably impractical/ would be a lot of design/balance work.

 

For faction differentiation:

Promotions would be interesting, esp if they had to be unlocked through tech tree

Maybe different factions could use resources differently, or get benefits at different rates.  One faction might not be able to be mounted, but they can use wargs/horses as food

2 new factions (12 is a better number than 10)

Offhand Wielding for Assassins of daggers- make daggers useful

more powerful heroes

towns and conclaves can do walls/forts of their own

 

 

New type of special unit: specialists that can be attached to towns to give bonuses.  These could be found in the wild kinda like how heroes used to be in WOM.   They could have effects like

Administator/Merchant/Researcher- part of the commander skill tree (this would be taken from commanders, who will gain some new stuff)

Blacksmith- allows for weapons to be sharp in town you put him in.

Armorer- allows for better armor

Alchemist- allows for new magic weapon types

Master Teacher- units produced in town gain x skill

 

Many of the "polish" things listed above need to be done as well.

 

I'd rather see a sequel in 5 years than an expansion in 2015 or 2016 though.  Elemental deserves 64-bit treatment, it feels held back by the current engine.

 

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October 8, 2014 7:02:37 AM from Elemental Forums Elemental Forums

Fallen Enchantress: Ultimate Edition -> maybe Fallen Enchantress Legendary Heroes - Elemetal Escalation ?

 

 

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October 8, 2014 7:48:12 AM from Elemental Forums Elemental Forums

Legendary Heroes: Married with Children

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October 8, 2014 8:53:44 AM from Elemental Forums Elemental Forums

I would like to see an Outpost upgrade that provides defense/defenders.  When a mob hits one, you loose not only the outpost, but everything built up around it.  I know you can build defenders to guard outposts, but it would be nice if the outpost itself also provided some protection (as an upgrade).   

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October 8, 2014 8:58:36 AM from Elemental Forums Elemental Forums

Quoting Ockhams razor,

I would like to see an Outpost upgrade that provides defense/defenders.  When a mob hits one, you loose not only the outpost, but everything built up around it.  I know you can build defenders to guard outposts, but it would be nice if the outpost itself also provided some protection (as an upgrade).   

Oh yep forgot about this one... that would be great absolutely, can we pls have this somewhere along the line?

+100

 

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October 8, 2014 2:31:55 PM from Elemental Forums Elemental Forums

I like the simplicity of an Ultimate Edition. Conveys directly what it's about. It's not a new game, it's a greatly polished final goodbye to FE.

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October 8, 2014 3:00:14 PM from Elemental Forums Elemental Forums

Dynasties IS a diplomacy overhaul, I think. Based on what I have seen in the xml, intermarriages between children, protecting children from harm, etc, affects diplomatic standing (or rather it did in E:WOM).

I'd pay $20 for dynasties alone. Particularly if champions can become spouses, and that affects what the children will grow up to be.

I'd love to see the differentiated tech trees, assuming balance is well considered.

As far as different types of damage differentiating factions, not exciting but I am not opposed. I'd love to see, instead or in addition to that, your faction get influenced positively or negatively depending on the types of cities you conquer. Wouldn't incorporating wraiths into your mancer society cause some issues? Post-conquest racial conflict/integration sounds way more interesting, strategically and for story/flavor.

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