Legendary Heroes 1.7 Now Available - Patch Notes Inside

By on July 15, 2014 9:43:03 AM from Elemental Forums Elemental Forums

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Join Date 01/2006
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Arguably the biggest patch since Fallen Enchantress: Legendary Heroes’ release more than a year ago, version 1.7 improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities.

Download the patch free simply by signing into your Steam client.

Among other things, patch 1.7 includes:

  • Class-specific items – Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
  • Significant AI improvements – AI rivals now develop their empires more effectively, for example through upgrading their outposts
  • Balancing across the board – Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
  • Revamped army-strength logic – The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike
  • Much more – see full patch notes below.
Happy conquering!
 
                            

Want to join the fun? Purchase Legendary Heroes directly from Stardock or through Steam.

 

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Legendary Heroes v1.7 Patch Notes

Features

Added support for class requirements on weapons, armor and items

Added the Banner of the Brave accessory, Army gets +1 Attack And +2 Defense, Commander only

Added Walderon’s Banner accesory, Army gets +1 Moves and +2 Initiative, Commander only

Added the Banner of Zad-Zabril accesory, Army gets +25% Fire Resistance, Commander only

Added the Mage's Staff weapons, ranged lightning damage, Mage only

TONS of new conversations

Modders can now create map stamps with starting point locations saved in them

 

Balance

Adept’s Robe is now Mage only and Defense increased from 1 to 2

Archmage’s Robe is now Mage only and Defense increased from 5 to 6

Mage’s Robe is now Mage only and Defense increased from 3 to 4

Impenetrable Tower Shield is now Defender only

Tectonic Bulwark is now Defender only

Shield of the Sentinel is now Defender only

Ring of Mastery is now Mage only

Wage costs are now proportional with group sizes (increased wage costs for larger groups)

Assassin’s Blade is now Assassin only

Sharp Longsword is now Assassin only

Serrated Longsword is now Assassin only

Legendary Longsword is now Warrior only

Brutal Trog Scimitar is now Warrior only

Bashing Maul is now Warrior only

Relations penalty for ambitious civs reduced to -1 from -2

Relations requirements for treaties eased so that you can have unfriendly relations and still make treaties

City population reqs to level up reduced slightly

Towns provide slightly more money per turn

War monger player relations penalty goes away after 10 game years

Wildlands will start to spawn increasingly nasty monsters in the unknown areas of the world the longer they are left around

Capitar faction stores sell things for 20% off

Bell Tower unrest reduction changed from 10 to 5

Fortress production bonus reduced

Reduced odds of Bacco the Beggar quest coming up

Reduced odds of other various quests from coming up (the ones we see 30% of each game apiece are now 10%)

Final quest boss combat speed increased from 22 to 40, HP increased from 500 to 600.

Ranged weapons now convey an accuracy penalty (harder to hit something with a ranged weapon than a melee weapon)

Sovereign mana production reduced from 2 to 1

Town Halls reduced to -10 Unrest instead of -20

Reduced the production cost of Harbors

 

Fixes
 
Fixed the cause of 80% of the 1.6 crashes
 
Fixed bug that caused the battle initiation window to display the wrong battle rating for the armies
 
Fixed weird pathfinding bug that caused rivers to be extremely aggravating to deal with
 
Fixed splash damage on the Greatsword, Titanic Maul and Bashing Maul
 
Fixed an issue with a broken [OtherPlayer] tag in a dialog popup
 
Fixed the Master Archer ability
 
Fixed an issue where the wildland player could spawn champions
 
* Fixed an issue that could cause the AI to fail at casting summoning spells on some tactical maps
 
* Fixed an issue causing Grip of Winter to become permanent
 
 

AI

AI won’t cast negative city enchantments on players it isn’t at war with anymore

Fixed bug that caused the AI to overestimate the city defense value

Made AI smarter about declaring war based on if they are already at war

Fixed bug that would cause the AI to keep units in a city far more than they should

Fixed a bug that would cause the AI to send a unit out of the city when enemies were right there

AI upgrades its outposts

AI is more likely to go for the Spell of Mastery if they are dominating

Adjustments to the city calculation for dtermining whether a city is well defended or not

Fixed a bug that would cause the AI to try (and fail) to cast the same enchantment over and over again resulting in it not casting other strategic spells

AI can summon Arcane Monoliths

Fixed bug that would cause lots of strategic spells not to be cast due to it thinking their value was 0

Fixed a bug that caused the AI to cast expensive tactical spells even when it wasn't supposed to

Modified AI priorities of numerous city improvements

Full, completely rewritten battle ranking system for more accurate measurements of a unit's actual lethality

Fixed an issue keeping the AI from declaring war

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July 24, 2014 2:14:41 PM from Elemental Forums Elemental Forums

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July 24, 2014 2:45:21 PM from Elemental Forums Elemental Forums

Honestly, probably the best patch you've released for this game. 

 

I was a little worried there for a second, but yeah, it's really, really good. 

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July 24, 2014 3:27:56 PM from Elemental Forums Elemental Forums


One incredingly irritating issue is that when you play with option - 'Spell of Mastery' disabled

AI still thinks that you will cast this spell and you have biggest diplomatic problem with AI leaders , as soon ,as you reach known research .

The diplomatic punishment is huge  minus 9 :    ( -9 )

Why you shall suffer for something disabled ?

I always go for conquest , but always must be punished by AI thinking that I am going for Spell of Mastery ,which I have disabled .

 

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July 24, 2014 4:02:21 PM from Elemental Forums Elemental Forums

Quoting edelfred,
Why you shall suffer for something disabled ?


The penalty is linked to the Tower of the Witch so you can build that one last and get a bit of a relief. Alternatively, edit the CoreAIDefs.xml using Notepad. Change weight from -9.0 to 0.0

<AIRelationsWeight InternalName="ForgeOfTheOverlord">
<Description>Forge of the Overlord!</Description>
<Icon>Event_MeetFaction.png</Icon>
<Weight>-9.0</Weight>
</AIRelationsWeight>

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July 24, 2014 4:11:53 PM from Elemental Forums Elemental Forums

You guys ROCK!!

 

I forgive you for the last released DLC.

 

This patch is making me smile and I haven't even played past my first turn yet. 

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July 24, 2014 6:50:54 PM from Elemental Forums Elemental Forums

So, how do you get these new commander only items?  Do you find them randomly?  Can you buy them from your cities?  Something else?

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July 24, 2014 8:01:00 PM from Elemental Forums Elemental Forums

What's with the class restrictions on gear? Ever heard of player choice?

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July 24, 2014 8:28:40 PM from Elemental Forums Elemental Forums

Viper, because it makes sense and prevents OP hero set ups. 

 

 

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July 25, 2014 5:36:59 AM from Elemental Forums Elemental Forums


Modding files will it be ok with achievments ?

I mean if I modify value will I still unlock achievements on Steam?

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July 25, 2014 5:41:23 AM from Elemental Forums Elemental Forums

Quoting Viperswhip,

What's with the class restrictions on gear? Ever heard of player choice?

 

Agreed. Never liked pointless restrictions.

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July 25, 2014 6:16:02 AM from Elemental Forums Elemental Forums

Quoting edelfred,
Modding files will it be ok with achievments ?

I mean if I modify value will I still unlock achievements on Steam?

 

Probably. On one hand, I don't really see an achievement that would be broken by new values. On the other hand, if you start removing Elemental Lords from the game or, say, the Master Quest, then these achievements will be hard to get 

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July 25, 2014 7:31:24 AM from Elemental Forums Elemental Forums

Quoting Viperswhip,

What's with the class restrictions on gear? Ever heard of player choice?

 

I'd prefer it if the eq wasn't restricted, but was better if given to the right class.  Don't know if that's doable in LH via modding.

 

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July 25, 2014 8:39:28 AM from Elemental Forums Elemental Forums

Quoting Alstein,
I'd prefer it if the eq wasn't restricted, but was better if given to the right class.  Don't know if that's doable in LH via modding.

 

Like this?

Staffs: http://forums.elementalgame.com/451107/page/13/#317

Bows: http://forums.elementalgame.com/451107/page/13/#320

 

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July 25, 2014 8:45:57 AM from Elemental Forums Elemental Forums

Well, Steam auto-updated for me. @#$% (I did a reinstall previously and forgot to turn off auto-update.)

The modded game I VASTLY prefer to play (my own hacked version of Patchwork) is now quite broken and I simply lack the energy to spend a day's work trying to fix it. I guess that's it for Legendary Heroes for me. It was fun while it lasted.

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July 25, 2014 9:34:58 AM from Elemental Forums Elemental Forums


I always prefer beat games on hardest levels in vanilla state as devs seen them done for players .

When you grew bored you can use mods . Now I have battle agains Ridiculous AI leaders 28 hours and might take more to complete .

The values has not changed though I think it will in the next skirmish

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July 25, 2014 9:42:12 AM from Elemental Forums Elemental Forums

Quoting edelfred,
The values has not changed though I think it will in the next skirmish

 

If by next skirmish you mean your next game, then you are right: Mods only apply to new games.

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July 25, 2014 9:47:42 AM from Elemental Forums Elemental Forums

Quoting Peter Cohen,

Well, Steam auto-updated for me. @#$% (I did a reinstall previously and forgot to turn off auto-update.)

The modded game I VASTLY prefer to play (my own hacked version of Patchwork) is now quite broken and I simply lack the energy to spend a day's work trying to fix it. I guess that's it for Legendary Heroes for me. It was fun while it lasted.

and Steam wrecks the fun experience for yet another player...

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July 25, 2014 9:56:52 AM from Elemental Forums Elemental Forums

Quoting GFireflyE,

and Steam wrecks the fun experience for yet another player...

Bah!

Backup your files if you're going to stuff around editing them where steam saves them.  Or better yet, mod things from the mod folder the way nature intended.

 

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July 25, 2014 12:33:14 PM from Elemental Forums Elemental Forums

Quoting abob101,


Quoting GFireflyE,

and Steam wrecks the fun experience for yet another player...



Bah!

Backup your files if you're going to stuff around editing them where steam saves them.  Or better yet, mod things from the mod folder the way nature intended.

 

 

Dude. Don't just try to prematurely ruin the Steam-bashing party! No one's even gotten to throw around conspiracy theories of world domination yet! 

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July 25, 2014 4:35:04 PM from Elemental Forums Elemental Forums

Quoting FroBodine,

So, how do you get these new commander only items?  Do you find them randomly?  Can you buy them from your cities?  Something else?

They're random drops.

Re: modding the XML and achievements -- Yeah, you still get achievements. I can personally confirm that, as I like to play around with the XML myself when Derek isn't fast enough on the balance changes for my liking

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July 26, 2014 2:26:34 PM from Elemental Forums Elemental Forums

I've reviewed all Staves in the game. These are the changes I recommend:  

  • The Leht Staff should have it's damage increased from 13 Lightning Attack to 15 Lightning attack. (as it should be better than the Mage Staff)
  • The Leht Staff should have it's initiative penalty reduced from -6 Initiative down to -3 Initiative 
  • The Leht Staff should have the Mage's Only class requirement 
  • The Hailstone Staff should have it's initiative penalty reduced from -6 Initiative down to -2 Initiative (similar to the Mage Staff) 
  • The Hailstone Staff should have the Mage's Only class requirement 
  • The Hellfire Staff should have it's initiative penalty reduced from -6 Initiative down to -2 Initiative (similar to the Mage Staff) 
  • The Hellfire Staff should have the Mage's Only class requirement 
  • The Mage's Staff has not had its hiergamenon updated to include the Mage's Only class requirement 
  • The Queen's Staff does not have a hiergamenon description 
  • The Sindarian Staff does not have a hiergamenon description 
  • The Spellstaff should be a Ranged Attack 
  • The Spellstaff should have the Mage's Only class requirement 
  • The Staff of the Serpent should have the Mage's Only class requirement 
  • The Winter's Staff should have the Mage's Only class requirement

 

 

In addition, all of the Class restricted items have not had their Hiergamenon updated with their new Class requirement.

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July 29, 2014 2:55:10 PM from Elemental Forums Elemental Forums

Okay, I am clearly doing something wrong.  I've had a terrible time finding items that work for my heroes ever since the encumbrance rules changed.  I'm almost always mana crunched, especially in the early game.  I always have a difficult time handling unrest.  All of those things have been made even harder by the balance change.

 

What is everyone else in the world apparently doing that makes those things too easy?

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July 29, 2014 3:02:55 PM from Stardock Forums Stardock Forums

I usually ignore the ramblings of the AI, but in my current 1.7 game, Magnar predicted the downfall of Magnar...yes, himself.

I didn't save a screenshot, so I can't officially report it.

Has anyone else seen something like that?

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July 29, 2014 4:27:20 PM from Elemental Forums Elemental Forums

Quoting Borg999,

 in my current 1.7 game, Magnar predicted the downfall of Magnar...

He would know best.

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July 30, 2014 9:38:53 AM from Elemental Forums Elemental Forums

Anyone else notice rivers no longer end movement?  Or was that purposefully changed in an earlier patch?

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