[eProposal] Golem Rebalance

By on June 27, 2014 1:21:34 PM from Elemental Forums Elemental Forums

UnleashedElf

Join Date 03/2013
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At the moment, golems are a relatively weak unit for their cost. Compared to Juggernauts, their Yithril counterpart, they don't really have much to offer. Although their raw endurance is pretty high, their damage is low, and for the money, trained Gilden units are arguably a better buy for most situations.

 

I'm opening up a thread to discuss ideas to re-balance golems.

 

 

I propose the following changes:

- Removing the lightning weakness

- Adding overpower to the golem

- Adding 75% penetrate armor to the golem (same as assassin)

 

Do you think this is balanced relative to the cost?

 

I also would propose adding this to the main patch at some point.

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June 27, 2014 2:30:59 PM from Elemental Forums Elemental Forums

- Removing the lightning weakness

I don't really like that one because the weakness makes "sense", gives the unit character.

 

Also, you should check out the comments regarding golems in this thread:

http://forums.elementalgame.com/455273/page/1/#3476095

 

Edit... ok just noticed you started this as a follow up from that thread.

Personally I think Overpower is in character, seems like a reasonable start.  Not sure about the armor penetration though.

I like DsRaiders suggestion:

 One little thing that would fix them though is to just take all the traits like Immune to Criticals, Immune to Poison, and Vulnerable to Lightning and either add them together into one Golem trait

 

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June 27, 2014 2:33:35 PM from Elemental Forums Elemental Forums


I definately think that Golems need a buff. Don't have input as to what that buff is though...

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June 27, 2014 2:45:14 PM from Elemental Forums Elemental Forums

Quoting GFireflyE,


I definately think that Golems need a buff. Don't have input as to what that buff is though...

 

At the moment, that's the question. I think that a damage output increase is in line.

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June 27, 2014 3:21:31 PM from Elemental Forums Elemental Forums

Maybe add a few unique trait(s) they can take? Doesn't the juggernaut have a few?

Things like Deep-Frozen Core (+Cold damage), Piston Fists (Knockback), etc.

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June 27, 2014 3:26:58 PM from Elemental Forums Elemental Forums

Quoting KamratMjau,
Maybe add a few unique trait(s) they can take? Doesn't the juggernaut have a few?

Things like Deep-Frozen Core (+Cold damage), Piston Fists (Knockback), etc.

Or a few different weapons they can hold...

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June 27, 2014 10:59:34 PM from Elemental Forums Elemental Forums

What type of damage would you like to see though?

 

Maybe have them do some form of lightning damage? Or cold damage?

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June 28, 2014 3:59:37 AM from Elemental Forums Elemental Forums

Or poison, honestly. My suggestions would be:

Heat of the Forge: Whenever someone attacks the golem in melee, they take fire damage.

Cold-Iron Gauntlets: The golem deals extra cold damage with every strike.

Noxious Tubes: The golem can breathe poison (as fire breathing) every 3 rounds.

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