Poking around the events/quest files, it occurs to me that while you can cue a cutscene/movie clip, you can't (at least as far as I can see) cue a sound clip.
There's some possibility to cue a specific sound clip (other than an effect noise) when a goodie hut is clicked on, but that doesn't do quite what I had in mind here.
It'd be cool if you could cue a short sound clip for events/quests, instead of a movie. This way, you could add some additional flavor to the various quest intros, with some short yet relevant song piece playing in the background while the player is reading the text.
Said clips should probably not be longer than say 15-20 seconds, and would have to be modded in, at least for now (i.e. a modder could take a longer piece from the Layered Music folder, and 'clip out' a specific section he likes/feels is relevant). Also, if you could tie specific music to specific battle maps, or within the quest's .xml (i.e. load this map, play this music for this encounter), that could be fun too.
This would necessitate adding/assigning a new tag to quests, and of course make sure that the 'normal' ambient music is pre-empted for a short time, but then returns after the clip ends.
It'd also be nice if you could choose the 'race theme music' in the custom race interface, say if you wanted Resoln's music playing even though you are picking Amarians, but for now this can be done by hand in the .xml, as long as you know the various music theme options.
Just a thought.