So in the March status update I thought up the idea of adding guard tower units to sieges. However I was thinking about it and realized their might be a way to add them in a mod. So I did.
This mod removes City Archers from the game and replaces them with towers. These towers are ranged units that will defend your cities and scale much better over time. Along with some small bonuses over city archers they mainly have much higher defense and they will use the best bows available. Upon death the units in the tower will die and no other units will be able to walk on the tower tile.
Much thanks to Abob101, Primal_Savage, and Parrotmath for all their help.
Should be compatible with my other mods.
I have released this as is but plan to add a lot more in. I'm still playing around with some stuff and input is welcome.
-Change catapults to be anti tower. Most likely by simply making them slow but have high damage and armor penetration instead of splash.
-Add in a early game siege engine or make catapults available earlier and scale.
-Reduce the amount of Militia but allow them to upgrade their armor.
-Add a Mage Tower to conclaves.
-Add bonus Militia to Towns.