[eMOD] [LH 2.0] XtraDeconstruct: Legacy of Magic (23 August 2016)

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By on December 31, 2013 1:21:31 PM from Elemental Forums Elemental Forums External Link

Primal_Savage

Join Date 07/2013
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XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

  

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(23 August 2016) XtraDeconstruct 2.0.j. - Every Edition is the Last Edition

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c., Black Market Bazaar 2.0., Champion Bonanza 1.3., and more.

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free). Download page takes 15-20 seconds to load.

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users have made valuable contributions to this mod by giving feedback. This is so they realize that their feedback is appreciated.

NOTE: all feedback is valuable, so don't hesitate, but if you would like to answer specific questions, see post #1630.

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April 5, 2014 8:31:18 PM from Elemental Forums Elemental Forums

I continue to be impressed with how you've pushed forward with your mod, Primal Savage. It's a model in that sense of any code should be maintained. Good job.

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April 6, 2014 1:23:01 PM from Elemental Forums Elemental Forums

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April 6, 2014 7:52:26 PM from Elemental Forums Elemental Forums

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April 8, 2014 8:59:35 AM from Elemental Forums Elemental Forums

I'm having a problem with your mod, I'm using this mod along with Children Of Storm, Black Market Bazaar, Necromancy Revamped and Path of The Ranger and the game runs fine until around turn 150/151 when the game gets stuck trying to end the turn.

I'm pretty sure it may have something to do with the Counterstrike random event, as the only time I have managed to get past that turn is when the even has triggered, the other times the event hasn't triggered and the game breaks.

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April 8, 2014 10:37:14 AM from Elemental Forums Elemental Forums

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April 9, 2014 6:16:08 PM from Elemental Forums Elemental Forums

Does attacking a fellow kingdom result in permanent hatred by other kingdoms? That is the main change I'd like to see to AI.

 

Or if you can tell me where to edit values on diplomacy (i.e. +1 for weaker military) that would be great. I'd like to set -3 Attacked Another Kingdom to 0.

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April 9, 2014 7:32:34 PM from Elemental Forums Elemental Forums

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April 9, 2014 8:00:30 PM from Elemental Forums Elemental Forums

Thanks man. That is one thing that has held me back from playing. I don't like the inherent evil/good factions so I wanted to do just all kingdoms. The hatred they had for me was annoying.

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April 10, 2014 11:41:13 PM from Elemental Forums Elemental Forums

wow, read this post and then looked your mod up in the nexus mod-section.....if these additions can also really used by tha AI (?), then you just made me VERY happy.

 

thanks man!!!!!

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April 11, 2014 3:44:24 AM from Elemental Forums Elemental Forums

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April 15, 2014 6:22:19 PM from Elemental Forums Elemental Forums

I'm curious. Why are there Order/Chaos shards? I don't see any spells related to them.

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April 15, 2014 9:51:03 PM from Elemental Forums Elemental Forums

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April 17, 2014 12:25:00 AM from Elemental Forums Elemental Forums

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April 27, 2014 12:59:12 AM from Elemental Forums Elemental Forums

Where is the [eUTIL] Xtra_Modders_NewRaceTemplate link? I don't see it anywhere in this thread.

The link I found in another thread was dead.

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April 27, 2014 1:25:07 AM from Elemental Forums Elemental Forums

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April 27, 2014 1:25:24 PM from Elemental Forums Elemental Forums

Are the mod and the submods already 1.6 compatible?

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April 27, 2014 1:29:27 PM from Elemental Forums Elemental Forums

Yes, I was looking at the thread in the General Legendary Heroes forum.

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April 27, 2014 2:10:23 PM from Elemental Forums Elemental Forums

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April 27, 2014 9:24:15 PM from Elemental Forums Elemental Forums

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April 27, 2014 9:25:27 PM from Elemental Forums Elemental Forums

Thanks for the update!

Hey Primal, what is this: "TraitPathChoiceWnd"

I see I have options of 5 - 10, with 5 being the base. I can't seem to find info on what this is.

I found this in your user Guide notes.

Thanks.

 

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April 27, 2014 9:52:20 PM from Elemental Forums Elemental Forums

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April 28, 2014 10:51:59 PM from Elemental Forums Elemental Forums

Hi Primal,

 

I'm having an issue where the AI isn't settling their initial city - even having settle-able sites nearby.   I've got a mess of mods, so I really don't know if its yours, the new DLC or something I've either manually modified or someone else's that isn't compatible.

Any ideas on what usually might lead to this? 

 

I was playing fine with updated mods on 1.5

Then I downloaded your 1.5 mod and everything was fine.

Then I updated to 1.6 and everything seemed fine.

Then I downloaded DLC 05 and your 1.6 update and was having a fun munchkin game and run into the AI who failed to settle.

Any thoughts?

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April 28, 2014 11:53:34 PM from Elemental Forums Elemental Forums

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April 29, 2014 12:02:16 AM from Elemental Forums Elemental Forums

Huge Thanks!

I personally might have an issue with map generation as well.   Started getting some non-settle locations so I googled a remove FOW and had some whacky scenarios.      'large irregular' with 12 AI (usually play huge) and some didn't have starting locations and in some ctrl-N there were none.    I think I might have installed the original irregular maps and it might be acting funky.

Quick game!

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April 29, 2014 12:15:42 AM from Elemental Forums Elemental Forums

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