[eMOD] [LH 2.0] XtraDeconstruct: Legacy of Magic (23 June 2016)

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By on December 31, 2013 1:21:31 PM from Elemental Forums Elemental Forums External Link

Primal_Savage

Join Date 07/2013
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XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

  

 

1. Preamble
1.1 Latest News (Changelog)

(23 June 2016) XtraDeconstruct 2.0.h. - Last Chance Edition

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c., Black Market Bazaar 2.0., Champion Bonanza 1.3., and more.

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free). Download page takes 15-20 seconds to load.

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users have made valuable contributions to this mod by giving feedback. This is so they realize that their feedback is appreciated.

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December 19, 2015 1:08:06 PM from Elemental Forums Elemental Forums

XtraDeconstruct 2.0.d.

Download [Nexus]

Installation [Nexus]

**RE-RELEASED 2015-12-25**

 

NOTES

  • XtraDeconstruct is now XtraDeconstruct: Legacy of Magic [It haz a new name!!!]
  • This is mostly a maintenance update.
  • Don't forget to delete the previous version before installing.
  • There isn't enough Champions in Vanilla LH, I strongly recommend using Champion Bonanza.
  • Pioneers now requires Logistics, acquired by building the Expansion Bureau (+3) and/or the Tower of Dominion (+1).
  • Expands Crafting
    • To cast Enchanting II Spells, you need 2 Enchanting Power and 2 Arcanium of the same type.
    • To cast Enchanting III Spells, you need 3 Enchanting Power and 3 Arcanium of the same type.
    • To cast Enchanting IV Spells, you need 4 Enchanting Power and 4 Arcanium of the same type.
  • I've reviewed numerous Prices and AIPriorities, but I'm not sure the LH 2.0 AI is handling AIPriorities as well as before.
  • I'll update the Compatibility Files if other Mods are updated.

____________________________________________________________________

XtraDeconstruct [χD] 2.0.d. - LH Two Point Zero Official Edition Changelog
____________________________________________________________________

[*] Descriptions: Some missing creature/equipment descriptions added thanks to Vithar133!
[*] Equipment (Cuirass): Apostle's Robe
[*] Equipment (Cuirass): Champion's Robe
[*] Equipment (Cuirass): Devotee's Robe
[*] Equipment (Cuirass): Fanatic's Robe
[*] Equipment (Cuirass): Star Forged Robe
[*] Equipment (Cuirass): Zealot's Robe
[*] Equipment (Modified): Aegis Robe removed
[*] Equipment (Modified): Lowered price for many Mounts sold in Shops
[*] Equipment (Modified): Lowered price for most Armor sold in Shops
[*] Equipment (Modified): Modified numerous other prices and AIPriorities
[*] Equipment (Modified\CoS): Centaur Bases now exclusively available in Centaur Shops
[*] Equipment (Modified\DLC03): Revenging Ring now does 1.5 DMG per Charge
[*] Equipment (Mount): Arachnid Integument Pod
[*] Equipment (Mount\DLC05): Mechanical Spider Pod
[*] Equipment (Shield): Diamond Buckler
[*] Equipment (Weapon\Crafted): Short Sword of Celestial
[*] Equipment (Weapon\Crafted): Short Sword of Coral
[*] Equipment (Weapon\Crafted): Short Sword of Crimson
[*] Equipment (Weapon\Crafted): Short Sword of Cyclone
[*] Equipment (Weapon\Crafted): Short Sword of Degeneration
[*] Equipment (Weapon\Crafted): Short Sword of Gravity
[*] Equipment (Weapon\Crafted): Short Sword of Growth
[*] Equipment (Weapon\Crafted): Short Sword of Harmony
[*] Equipment (Weapon\Crafted): Short Sword of Hoarfrost
[*] Equipment (Weapon\Crafted): Short Sword of Maelstrom
[*] Equipment (Weapon\Crafted): Short Sword of Malignancy
[*] Equipment (Weapon\Crafted): Short Sword of Mimesis
[*] Equipment (Weapon\Crafted): Short Sword of Moonlight
[*] Equipment (Weapon\Crafted): Short Sword of Scorching
[*] Equipment (Weapon\Crafted): Short Sword of Symbiosis
[*] Equipment (Weapon\Crafted): Short Sword of the Mountains
[*] Equipment (Weapon\Crafted): Short Sword of Torment
[*] Equipment (Weapon\Crafted): Short Sword of Vermilion
[*] Faction Strength (CoS): Centaur Faction I (0 point, Required for Custom-based Centaur Factions)
[*] Faction Strength: Disciples (0 point)
[*] Fixed issue w/ General Path Quick March being duplicated in some instances thanks to Charch!
[*] Fixed issue w/ Path of the Ranger Stouthearted not working properly
[*] Fixed issue w/ some Mounts being available to some units when they shouldn't be
[*] Fixed issue w/ some Mounts not being available to some units when they should be
[*] Fixed issue w/ some Spells erroneously predicting 0 DMG (e.g. Blizzard), please report other such occurrences
[*] Improvement: Expansion Bureau
[*] Improvement: Teleport Pads
[*] Improvement (Modified): AIPriorities (again...)
[*] Mod (CoS): Compatibility improvements w/ Children of Storm
[*] Mod (PP/PS): Small updates
[*] Path (Modified\Assassin): Wolverine now restricted to Bloods that can generally use all Mounts
[*] Path (Modified\Bard): Jester no longer selectable by Sovereigns or Sions
[*] Path (Modified\Commander): Governor now restricted to Bloods that can generally use all Mounts
[*] Path (Modified\Defender): Summon Komodo Dragon now restricted to Bloods that can generally use all Mounts
[*] Path (Modified\Defender): Summon Komodo Dragon removed from Resistance IV and now a stand-alone Ability
[*] Path (Modified\Defender): Sentinel Boost Ability replaces Summon Sentinel Ability
[*] Path (Modified\Defender): Summon Sentinel now part of Resistance IV
[*] Path (Modified\Gravelord): Underworld Mount now restricted to Bloods that can generally use all Mounts
[*] Path (Modified\Mage): White Elk now restricted to Bloods that can generally use all Mounts
[*] Path (Modified\Warrior): Jaguar Rider now restricted to Bloods that can generally use all Mounts
[*] Special: Pioneers now requires Logistics (Expansion Bureau and Tower of Dominion)
[*] Spell: Enchant Short Sword II (Coral)
[*] Spell: Enchant Short Sword II (Degeneration)
[*] Spell: Enchant Short Sword II (Gravity)
[*] Spell: Enchant Short Sword II (Growth)
[*] Spell: Enchant Short Sword II (Moonlight)
[*] Spell: Enchant Short Sword II (Scorching)
[*] Spell: Enchant Short Sword III (Celestial)
[*] Spell: Enchant Short Sword III (Hoarfrost)
[*] Spell: Enchant Short Sword III (Mimesis)
[*] Spell: Enchant Short Sword III (Symbiosis)
[*] Spell: Enchant Short Sword III (Torment)
[*] Spell: Enchant Short Sword III (Vermilion)
[*] Spell: Enchant Short Sword IV (Crimson)
[*] Spell: Enchant Short Sword IV (Cyclone)
[*] Spell: Enchant Short Sword IV (Harmony)
[*] Spell: Enchant Short Sword IV (Maelstrom)
[*] Spell: Enchant Short Sword IV (Malignancy)
[*] Spell: Enchant Short Sword IV (Mountains)
[*] Spell: Shatterer
[*] Tutorials: Expanded the in-game XtraDeconstruct Manual to include Forging section
[*] Unit Design (Cuirass): Apostle's Robe (Disciples Required)
[*] Unit Design (Cuirass): Champion's Robe Robe (Disciples Required)
[*] Unit Design (Cuirass): Devotee's Robe (Disciples Required)
[*] Unit Design (Cuirass): Fanatic's Robe (Disciples Required)
[*] Unit Design (Cuirass): Star Forged Robe (Disciples Required)
[*] Unit Design (Cuirass): Zealot's Robe (Disciples Required)
[*] Unit Design (Modified): Aegis Robe removed
[*] Unit Design (Modified): Monk's Robe now requires Disciples
and stuff (2.0c Bug fixes, additional Gfx, PlayerAbilities, UnitStats, New bugs, New typos, Optimization, etc.)...

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December 19, 2015 1:09:07 PM from Elemental Forums Elemental Forums

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December 19, 2015 6:20:32 PM from Elemental Forums Elemental Forums

I had a save a few turns before I declared war, so I moved my armies into position and made a before war and a aftermath save. I moved Bacco the Begger's army into Magnar territory and the very next turn the AI cast bribe, scattered the army, and then destroyed another army led by Wilbur with Bacco before I had a chance to take a turn. Bacco's army had a mixture of trained troops and summoned troops. That's where I saved the aftermath as you can see Bacco's entire army scattered around with my three armies being reduced to one following the Bribe spell.

 

I like the Bribe spell, but this bug is a killer. Bacco was my strongest champion so I of course put the strongest of my army with him. So once the bribe spell was cast on him he's capable of moving down an entire army by himself and I lose the rest of the army of strong units as well. The only way around it is to bait the bribe out by running a champion around their territory until it's cast.

 

Before War: http://www.mediafire.com/download/p6a9dd6d28mitu9/testing.EleSav

Aftermath: http://www.mediafire.com/download/zhk7l1yzzzhsc25/aftermath.EleSav

 

Edit: Didn't see the edit you made. But maybe these saves will help anyway?

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December 19, 2015 9:59:18 PM from Elemental Forums Elemental Forums

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December 21, 2015 3:57:10 AM from Elemental Forums Elemental Forums

 

 

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December 21, 2015 12:11:41 PM from Elemental Forums Elemental Forums

Sounds like a great change Primal!

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December 21, 2015 6:45:29 PM from Elemental Forums Elemental Forums

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December 23, 2015 8:24:58 AM from Elemental Forums Elemental Forums

I've been playing using the new 2.0.d version. I had some doubts with the new pioneer system but it's worked very well from what I've seen. If anything the AI expanded much more aggressively then they usually do.

 

Did you modify AI Aggression at all? I ask because the AI is usually fairly passive but the Wildlings in this game declared wars on Resoln and myself basically at the the same time. I've got 90 hours in LH and I don't think I've ever seen an AI do that before.

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December 23, 2015 9:19:08 AM from Elemental Forums Elemental Forums

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December 23, 2015 10:41:12 AM from Elemental Forums Elemental Forums

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December 24, 2015 7:31:52 PM from Elemental Forums Elemental Forums

This may be something in the base game that I never found out about (I rarely get to late game) but in my current game I beat the Wildlings down to two cities and then opted to vassalise them. All their remaining cities were instantly razed and I gained their leader Walks in Sands or whatever. However, I started noticing that my fame was going down by a rate of 4 per turn and I could not figure it out. I finally noticed that the leader had "Broken Spirit" which gave him massive debuffs and was actively hurting my fame per season. I fired him and my fame went back to positive production.

I'd never vassalised a player before, so this may be hardcoded but if you can this would definitely be something to look at. Not only did I not get their last few cities but by taking the leader I lost a good 100 fame overall before I figured out WTF was going on. So I pretty much was actively punished for being "gracious" instead of wiping them out.

If you can mess with this, I'd think if you vasslize someone then you should either get all their remaining cities OR it enters that player into a permanent alliance with the winner, so there's actually a reason to ever do it.

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December 24, 2015 10:42:05 PM from Elemental Forums Elemental Forums

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December 28, 2015 7:35:44 PM from Elemental Forums Elemental Forums

Primal, your changes look good from that last time I played months ago.

Just bought the gog.com version and I am starting to play again. I was wondering where you have hidden the ranger path information and path information in general?

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December 28, 2015 9:51:18 PM from Elemental Forums Elemental Forums

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December 28, 2015 9:53:27 PM from Elemental Forums Elemental Forums

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January 1, 2016 8:02:03 PM from Elemental Forums Elemental Forums

1 Arachnid Integument Pod. Also thanks, your work has added much enjoyment to the game.

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January 1, 2016 10:07:32 PM from Elemental Forums Elemental Forums

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January 4, 2016 12:19:14 AM from Elemental Forums Elemental Forums

Hi, I have problems with some champions and sovereigns being partially or completely invisible. I have all dlc , black market and champion bonanza  installed with compatibility xtra deconstruct.

 

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January 4, 2016 12:27:58 AM from Elemental Forums Elemental Forums

Btw particle effects are turned on.

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January 4, 2016 1:13:17 AM from Elemental Forums Elemental Forums

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January 4, 2016 1:40:34 AM from Elemental Forums Elemental Forums

Thanks for fast reply. I'm reinstalling game so I will tell you later about sovereigns but I think they are all  XtraDeconstruct .

Vanilla worked fine and I have 8gb ram and 2gb graphic card so I must have done something wrong when installing mods.

Some sovereigns have only equipment, some only hair and beard(but no face), some only head.

 

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January 4, 2016 2:13:41 AM from Elemental Forums Elemental Forums

Stormlord, Irathiiv(staf only) ,Vini, Edror(sword only and some armor), Loehean(spear only) are invisible(both in character selection and game) some champions have same problems.

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January 4, 2016 2:24:57 AM from Elemental Forums Elemental Forums

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January 4, 2016 4:05:21 AM from Elemental Forums Elemental Forums

I still have units from COS missing graphics after the new updates and still cannot figure out why?

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January 4, 2016 4:40:01 AM from Elemental Forums Elemental Forums

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