[eMOD] [LH 2.0] XtraDeconstruct: Legacy of Magic (23 August 2016)

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By on December 31, 2013 1:21:31 PM from Elemental Forums Elemental Forums External Link

Primal_Savage

Join Date 07/2013
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XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

  

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(23 August 2016) XtraDeconstruct 2.0.j. - Every Edition is the Last Edition

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c., Black Market Bazaar 2.0., Champion Bonanza 1.3., and more.

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free). Download page takes 15-20 seconds to load.

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users have made valuable contributions to this mod by giving feedback. This is so they realize that their feedback is appreciated.

NOTE: all feedback is valuable, so don't hesitate, but if you would like to answer specific questions, see post #1630.

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February 9, 2014 1:40:36 AM from Elemental Forums Elemental Forums

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February 9, 2014 2:04:36 AM from Elemental Forums Elemental Forums

I'l

Quoting Primal_Savage,

O.K.

 

It is untested (So you know), so please do report anything unusual when playing. I've played a fair bit of CoS myself (including some w/ my Xtra Mods) so I have an idea of the stuff that's in there.




Files that have been updated (Other ones should all be CoS compatible already):

Xtra_AIPriority3_Mounts.xml (Added some UnitStat_BG)

Xtra_AIPriority3_Mounts_DLC04.xml (Added some UnitStat_BG)

Xtra_ShopValue3_Mounts.xml (Added some UnitStat_BG)

Xtra_Z_FixBossAbeix.xml (Added some UnitStat_BG)

Xtra_Z_FixBossDelin.xml (Added some UnitStat_BG)

Xtra_Z_FixBossMorian.xml (Added some UnitStat_BG)

Xtra_Z_FixBossTorax.xml (Added some UnitStat_BG)

Xtra_Z_FixBossVetrar.xml (Added some UnitStat_BG)

Xtra_Z_FixDeorcnysse1.xml (Extended the fix to CoS Factions)

Xtra_Z_FixPioneers.xml (Added some UnitStat_BG) + (Extended the fix to CoS Factions)

 

* * *

 

Two CoS files will require a bit more work on my part (which I intend to do, once I finished writing this)

tokensummon_Overwrite.xml
Egg_Skath
Letter_Mark
Token_BestFriend
Token_Golem
Token_Wolf

vsUnitType_Overwrite.xml
Club_Champions
Staff_Banishing
Spear_Champions
Warhammer_Blessed
Warhammer_Banishing
Axe_Hunters
Mace_Banishing
Shortsword_Hunters
Broadsword_Champions
Broadsword_Silver
Pike_Champions
Longsword_Angel
Shortbow_Hunters

 

Meaning the items mentioned above will behave normally, not in a CoS way (This has to do w/ the UnitStat_BG, which I will add soon...). I'd say those items are not game defining and will not ruin your experience, but nonetheless, I will add the UnitStat_BG asap, so they behave as they should (CoS).




Otherwise, you are good to go. You can download individual files or the complete download (Use the Dropbox [Link] in OP), do NOT use the Nexus link, it is not up-to-date.




EDIT:

The boss fixes (Abeix | Delin | Morian | Torax | Vetrar) should be O.K., but CoS extends the terrain types so they may manage to exit their respective Wildland this way. If they do, it's doubtful they will get out more than a few tiles as they are blocked on every other tiles. This is something I will take look at in the morning w/ a clear head.




EDIT2:

I forgot to mention, this is compatible w/ Black Market Bazaar mod already.




EDIT3:

Make sure the XtraDeconstruct folder is the last in your \Mods folder (It probably is by the simple fact it starts w/ an "X", but just in case it isn't ...)




EDIT4:

I've nothing more to add at the moment, but since I'm spamming edit, I thought I might add another one.

 

I'll wait on your final patched version for CoS, then. Sounds like you know exactly what you're doing, and what Heavenfall is doing, as well.

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February 9, 2014 6:20:42 AM from Elemental Forums Elemental Forums

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February 9, 2014 10:25:01 AM from Elemental Forums Elemental Forums

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February 9, 2014 1:12:57 PM from Elemental Forums Elemental Forums

Thanks, again! I greatly appreciate this.

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February 11, 2014 1:04:13 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

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February 12, 2014 12:09:06 AM from Elemental Forums Elemental Forums

Quoting Primal_Savage,
How to Set MaxActiveQuests to 25 (Instead of 10, the default value).

I did this but I actually don't know what it does to the game? Do you get more random events or something?

was also wondering if with Black market Basar installed, will the AI be using/prioritising items it finds from that mod, or just ignore them?

 

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February 12, 2014 12:52:21 AM from Elemental Forums Elemental Forums

When you get to the MaxActiveQuests number, you can't initiate any more overland map quests.  By increasing the number, you can have more quests active at a time.  I'm not sure whether Random Event quests count towards the max number of active quests.

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February 12, 2014 11:10:32 AM from Elemental Forums Elemental Forums

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February 12, 2014 11:18:28 AM from Elemental Forums Elemental Forums

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February 12, 2014 12:03:49 PM from Elemental Forums Elemental Forums

Ok then good to know, let the questing begin! 

Also, exited for that update!

On another note I was wondering what you would say the difference is between your mod and the Patchwork mod by Webusver? Or maybe you haven't tried it? I've read through both your feature lists and it seems that you are both trying to do the same things, although maybe Patchwork change overall gameplay more?

 

 

 

 

 

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February 12, 2014 12:54:25 PM from Elemental Forums Elemental Forums

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February 12, 2014 1:16:13 PM from Elemental Forums Elemental Forums

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February 12, 2014 2:15:50 PM from Elemental Forums Elemental Forums

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February 13, 2014 7:47:20 AM from Elemental Forums Elemental Forums

 Wow, great info there, you gotta wonder who set up that quest-count logic though  

I still would find it interesting to hear what you think the differences between XtraDeconstruct and Patchwork are in terms of overall aims, it would be helpful for others when deciding between the two. 

Also Agree with you on your priority list, it feels like making the AI better is what is holding this game back from being really great! 

 

 

 

 

 

 

 

 

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February 13, 2014 3:17:26 PM from Elemental Forums Elemental Forums

Quoting Primal_Savage,

 It seems I missed that question. The answer to that is I have to ask Hellions to let me include in XtraDeconstruct an Xtra_AIPriority2_Items_BMB.xml file.

Needless to say, you may include said file in the Xtra_AIPriorities.

Since I've tried to make the items found in Black Market Bazaar work seamlessly with the vanilla version of the game, there are no priorities set for accessories and cloaks just like their official counterparts (except for the Leopard Cloak but I left that "error" on purpose). So you'll have to be creative.

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February 13, 2014 9:06:51 PM from Elemental Forums Elemental Forums

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February 14, 2014 11:02:49 AM from Elemental Forums Elemental Forums

Xtra_Spells_SellBuy [Dropbox]

16 spells to buy/sell various quantities of resources (Crystal - Metal - Horses - Wargs)


Xtra_Spells_Transmute [Dropbox]

3 spells transmuting metals in other resources (Crystal - Horses - Wargs)

 

 

I don't know if this has been asked before--but is there anyway to get these moved under a new tab? Since they're not actually spells as such, and don't show up in the spellbook, they clutter up the spellpage. If they had their own tab--perhaps Trades--it might look a bit cleaner. At least, that's my opinion, for what it's worth.

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February 14, 2014 2:39:10 PM from Elemental Forums Elemental Forums

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February 14, 2014 4:11:59 PM from Elemental Forums Elemental Forums

Quoting Primal_Savage,

Sure thing. I'll look into it.


Well, thank you! For what it's worth, I'm using the CoS version, but I suspect that won't make matters any more difficult.

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February 14, 2014 7:36:22 PM from Elemental Forums Elemental Forums

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February 14, 2014 9:24:05 PM from Elemental Forums Elemental Forums

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February 14, 2014 10:33:53 PM from Elemental Forums Elemental Forums

My apologies for being inaccurate.

 

When I bring up my ruler's screen, the following tabs or buttons are available along the bottom:

 

Details, Equipment, Trade/Shop, Traits

 

Details, not Spells, as I wrote. Details contains so much information now that it's overwhelming. I just thought that it were possible to add another tab or button, and move Trades under that, it would make things cleaner.

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February 14, 2014 10:41:46 PM from Elemental Forums Elemental Forums

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February 14, 2014 11:37:32 PM from Elemental Forums Elemental Forums

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