[eMOD] [LH 2.0] XtraDeconstruct: Legacy of Magic (23 June 2016)

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By on December 31, 2013 1:21:31 PM from Elemental Forums Elemental Forums External Link

Primal_Savage

Join Date 07/2013
+166


  

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

  

 

1. Preamble
1.1 Latest News (Changelog)

(23 June 2016) XtraDeconstruct 2.0.h. - Last Chance Edition

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c., Black Market Bazaar 2.0., Champion Bonanza 1.3., and more.

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free). Download page takes 15-20 seconds to load.

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users have made valuable contributions to this mod by giving feedback. This is so they realize that their feedback is appreciated.

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September 7, 2014 12:14:23 AM from Elemental Forums Elemental Forums

Well, I've made a mod file which makes the forest leather compatible with all the new mod race models (as well as TheDead DLC04).  Just put in your Mods\Z directory.

http://legendaryheroesmods.stevenaus.fastmail.com.au/HeroicPursuitsSupportingMoreUnitModelTypes.zip

PrimalSavage, which are the perk positions which are most likely to be incompatible with X D?

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September 7, 2014 1:50:01 AM from Elemental Forums Elemental Forums

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September 7, 2014 2:15:59 AM from Elemental Forums Elemental Forums

Do I need to change the X positions?

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September 7, 2014 2:32:45 AM from Elemental Forums Elemental Forums

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September 7, 2014 2:43:09 AM from Elemental Forums Elemental Forums

Even though it doesn't show properly which perk links to which one, I haven't noticed any skills that have been unavailable when using Heroic Pursuits with all the other mods that I have.  Does it means that some skills block other ones, like Life and Death magic used to do to each other?  Or something else?

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September 7, 2014 3:09:52 AM from Elemental Forums Elemental Forums

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September 7, 2014 3:14:16 AM from Elemental Forums Elemental Forums

Yes, it would be nice to have it all aesthetically down pat, but if it works, and I can learn what connects to what, I think I will leave it as is, at least for the moment.

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September 12, 2014 4:18:24 AM from Elemental Forums Elemental Forums

I know I may be asking for a lot of work, but here I go: could you make a "lore friendly" version? What I mean is now I feel like reading the source files with all the tags and what not, I would like the displayed texts to be more immersive.

 

Aslo I found a bug with character screen: the stats are displayed over the inventory screen with makes it really hard to equip something.

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September 12, 2014 11:23:55 PM from Elemental Forums Elemental Forums

Regarding the stats screen: Primal did include several dxpacks for editing the unit details window in terms of resolution, which might fix the issue, depending on your resolution.

 

If that doesn't work (or, even, in addition to that change), you can hide some of the stats. You also have to be up for a bit of modding, as it requires you to edit the "<Hidden>" tag in XtraDeconstruct's UnitStatsDetails XML. 

 

Both solutions are given in much greater detail in the readme: http://www.nexusmods.com/mods/166/readmes/XtraDeconstruct_readme.txt

 

Specifically, you'd want to look into sections "G" and "O" of the readme. Hope this helps out with that one.

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September 13, 2014 5:13:05 PM from Elemental Forums Elemental Forums

Thanks for the info, but the inventory display is just a small thing I decided to mention. I felt that there was a solution for that. However it was the presentation of the texts is what really drove me away from this mod. I just find it painful to read the descriptions that look like a raw XML files. It ruins my immersion and also is pretty hard to read for a casual LH player.

Please, do consider a "lore friendly" version.

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September 13, 2014 10:21:30 PM from Elemental Forums Elemental Forums

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September 14, 2014 1:20:29 PM from Elemental Forums Elemental Forums

Ok, I chosen my wording badly. I did not mean the fluff descriptions, but the formatting of the actual stats, take the Shrill Harpoon. I would prefer if it looked like this:

 

7 Attack

+10 Accuracy vs. Elementals

+5 Attack vs. Elementals

Immunity to Counterattack

Impale - Special attack that can hit two targets in a row.

Pierce Armor - Ignores 33% of target's defense.

 

As you can see it just a small change, but IMHO the stats look a bit more elegant.

 

 

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September 15, 2014 1:54:18 AM from Elemental Forums Elemental Forums

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September 15, 2014 1:19:55 PM from Elemental Forums Elemental Forums

You know: I would love to say I will edit all the descriptions, but I wont, as usually this ends with loads of work done, loss of interest into the game and wishing I could strangle the modder with his own intestines.

So, kudos for putting this mod together, but I wont be using it unfortunately. Still, best of luck!

 

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September 20, 2014 6:42:06 AM from Elemental Forums Elemental Forums

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September 22, 2014 11:19:40 AM from Elemental Forums Elemental Forums

Primal, I have tried a few games, and there seem to be a lot more Order and Chaos nodes then normal ones (though it may just be the games I played).  

In the current version of XtraDeconstruct, I am not really seeing the advantages of these nodes.  What would be the best way to make these less common?  Would it be to change the "Rarity" in XL_2_Shards?

Or am I missing some advantages (I often play the Pariden).

Also, for some reason, snaking wasn't working for me for Piers.  So I commented out

<BarredTerrain>Category:Land</BarredTerrain>

<PreferredTerrain>SuperCategory:Land</PreferredTerrain>

in XC_Snaking.xml, and that seemed to fix for me.  Not sure if this was caused by some other mod I have installed. (using 1.7f)

 

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September 22, 2014 12:20:58 PM from Elemental Forums Elemental Forums

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October 5, 2014 11:59:39 PM from Elemental Forums Elemental Forums

Quick question, what file is the sovereign weaknesses located in? I'm looking to see how to make a faction-wide unable to mount.

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October 6, 2014 12:58:31 AM from Elemental Forums Elemental Forums

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October 28, 2014 11:26:57 AM from Elemental Forums Elemental Forums

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October 30, 2014 4:52:00 AM from Elemental Forums Elemental Forums


sorry if this was asked before...

Is this mod compatible with the Demons&Wizards?

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October 30, 2014 5:11:50 AM from Elemental Forums Elemental Forums

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November 6, 2014 9:48:09 PM from Stardock Forums Stardock Forums

Out of curiosity, what are the development plans for this mod?

 

What will happen after SK comes out? Will there be a final version and then focus brought over to SK?

 

Brad has also hinted at the possibility of another FE expansion, so I presume that the mod will be updated for that?

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November 7, 2014 2:24:15 AM from Elemental Forums Elemental Forums

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November 11, 2014 12:16:36 AM from Elemental Forums Elemental Forums

Ok thanks for the update.

 

I suspect that this game has seen its last major patch until the next expansion, particularly with SK taking up the overwhelming majority of the developer resources.

 

Don't worry about the mod - life comes first.

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