[eMOD] [LH 2.0] XtraDeconstruct: Legacy of Magic (23 August 2016)

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By on December 31, 2013 1:21:31 PM from Elemental Forums Elemental Forums External Link

Primal_Savage

Join Date 07/2013
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XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

  

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(14 September 2016) Patch 2.0.j.2.

(23 August 2016) XtraDeconstruct 2.0.j. - Every Edition is the Last Edition

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c., Black Market Bazaar 2.0., Champion Bonanza 1.3., and more.

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free). Download page takes 15-20 seconds to load.

Patch 2.0.j.2. (Dropbox)

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users have made valuable contributions to this mod by giving feedback. This is so they realize that their feedback is appreciated.

NOTE: all feedback is valuable, so don't hesitate, but if you would like to answer specific questions, see post #1630.

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Charch
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July 25, 2014 10:26:55 AM from Elemental Forums Elemental Forums

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July 25, 2014 10:29:01 AM from Elemental Forums Elemental Forums

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July 25, 2014 10:29:31 AM from Elemental Forums Elemental Forums

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July 25, 2014 12:48:32 PM from Elemental Forums Elemental Forums

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July 25, 2014 3:28:47 PM from Elemental Forums Elemental Forums

Hi, I'm trying to use your mod as close to vanilla as I can and was wondering why you removed the master quest? What would happen if I put it back in? Also, if I delete the part of the mod that lets every city get enchantments, how will that affect me? Do you think there is still any strategic value in settling in cities with a lot of essences?

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July 25, 2014 4:44:12 PM from Elemental Forums Elemental Forums

Quoting Primal_Savage,


Quoting Glazunov1,
...This appears to imply that BMB and CB are now integrated in Xtra Deconstruct--meaning, now part of χD, rather than offered separately. Is that accurate?




 

They are not integrated enough to skip downloading the original mods. You would be missing the graphic files (.png) and some ancillary .xml files as well.

 

Thanks!

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July 25, 2014 5:43:31 PM from Elemental Forums Elemental Forums

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July 25, 2014 10:44:33 PM from Elemental Forums Elemental Forums

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July 26, 2014 10:58:25 PM from Elemental Forums Elemental Forums

So...As it turns out, in the equipment tab, now I have four rows of combat stats (including one sitting on the grey separator) that go into the character's inventory. I tried the largest supplied UnitDetailsWnd dxpack, but it's too large for my screen (and I can not increase the screen resolution itself, far as I know).

 

 

Also, still have the ghost improvements. No clue why, though.

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July 26, 2014 11:14:03 PM from Elemental Forums Elemental Forums

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July 26, 2014 11:51:01 PM from Elemental Forums Elemental Forums

On the first one: "duurrrr" (My reaction since I clearly forgot to read the readme)

 

As for the second...

"Quest_Ogres" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\Paladin Quest files\Quest_Ogres.xml

"Paladin_Abilities" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\Paladin_Abilities.xml

"XA_Abilities" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XA_Abilities.xml

"XD_TriggeredEvents_DLC02" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_TriggeredEvents_DLC02.xml

"XD_UnrestLess" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_UnrestLess.xml 

"XD_UnrestLess_DLC02" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_UnrestLess_DLC02.xml

"XD_UnrestPlus" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_UnrestPlus.xml

"XL_2_Beer" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XL_2_Beer.xml 

 

Not sure if this is what you meant.

 

(As it turns out, it helps to put in A_Additive_Unrest while searching. Just unrest came up with...more results than I expected...)

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July 27, 2014 8:05:06 AM from Elemental Forums Elemental Forums

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July 27, 2014 12:57:32 PM from Elemental Forums Elemental Forums

Ah! It was close, but as it turns out, I must have accidentally modded some of the Universe's core files. Luckily, though, I was able to verify the Universe's cache.

 

To put it more mundanely...Problem solved.

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July 27, 2014 1:28:34 PM from Elemental Forums Elemental Forums

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July 27, 2014 1:51:01 PM from Elemental Forums Elemental Forums

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July 27, 2014 2:02:21 PM from Elemental Forums Elemental Forums

So, (this is before applying the patch you just released), Sarog still seems to show up very often. Is he supposed to show up during the early game (talking before turn twenty, maybe even as early as turn five)?

 

Also, for the unit details window, it seems that I can't hide all of the stats (some don't show up in the XML). So, I've got the overlap to three rows (including the one on the separator), but I can't really get it much smaller by hiding stats (since some of them aren't in the XML file).

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July 27, 2014 2:31:48 PM from Elemental Forums Elemental Forums

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July 27, 2014 2:56:35 PM from Elemental Forums Elemental Forums

Would I be right in assuming that the stats that don't get hidden are treated as "absolutely necessary" or "extremely useful to always know"?

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July 27, 2014 3:23:21 PM from Elemental Forums Elemental Forums

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July 27, 2014 6:12:02 PM from Elemental Forums Elemental Forums

Quick Q.

 

Enjoyed the mod, thanks for your hard work on this.  I did have one problem  - I had a stack of 6 champions and they ALL got bribed in one turn (including me - aka my sov.).  Is this a bug or an intended feature?  Needless to say the game was over (I had 2 militia in one of my cities).

Thanks,

 

Mozo

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July 27, 2014 7:10:42 PM from Elemental Forums Elemental Forums

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July 27, 2014 7:32:59 PM from Elemental Forums Elemental Forums

Yes,

That may be it.  It was a custom sovereign.  Thanks for looking into it.  I really enjoyed the mod.

- Mozo

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July 27, 2014 9:27:35 PM from Elemental Forums Elemental Forums

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July 31, 2014 12:32:06 PM from Elemental Forums Elemental Forums

Hey PS, I just want to let you know I really enjoy you mod; its pretty much my default FE:LH mod.

 

BTW I did notice a change when I was creating a custom sov; I noticed professions cost development points (except for polymorph)

I assume this was intended; if so have the in game sovereigns been modified to fit the new creation parameters?

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July 31, 2014 12:40:19 PM from Elemental Forums Elemental Forums

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