I find it annoying that my mage heroes end up with daggers for the bonus init instead of the classic staff so I made this very small mod. It adds the Spellweaver's Staff (+3 init, 5 ranged lightning damage, Hero only) at Enchantment Tech and the Archmage's Staff (+4 init, 10 ranged lightning damage, +20 dodge, hero only) at Arcane Weapon Tech.
https://www.dropbox.com/s/tnsrm29eg2m172e/Spell_Staff.rar