Quoting mdonais, reply 471. Do not keep the elemental world. The races are too boring. The world is boring. The entire story is the world is grey and dead - what a bland premise with lots of bland art opportunities.
I completely agree. This is the biggest thing holding Elemental back right now. Since Elemental first came out, a lot talented creative people have joined the team: artists, writers, ect. Use that talent to make a new and exciting world. While the lore was been improved since the first Elemental was released, the basis was just too bland to really building anything interesting with. It is time to start from scratch.
Out of curiosity, can either of you expand on what you mean? I see this as a strategy game with tactical elements. The backdrop is just to have a reason for there to be 'Empire' and 'Kingdom' races. I do not see this as an RPG, where the story would play more of a role. You play to unify the world under your rule (as I see the game). How would replacing the current races with goblins, orcs, hobbits and other Tolkien tropes make the game better? I actually give SD credit for not delving into this kind of world...while I like it (loved the LOTR trilogy), it is used by a lot of other games. While the Fallen Enchantress world isn't very unique either, at least they are trying to be creative. I, for one, appreciate the effort.
This isn't a challenge to either of you; I am just curious to see your take on why orcs, etc, would make for a better world/gameplay experience.
As to what I would like to see:
-A much better diplomacy system. I would like to see a world where peaceful unification is a viable option to win. Cold wars/realpolitik, peace through trade (I have cornered the market on a valuable resource...you can try to conquer me to claim it, but it might be less taxing on your people if you trade for it, with trade leading to peace, etc) and other methods of being peaceful and yet unifying the world under your rule. War is an option, but there can be other fun and challenging ways to win. Let there be penalties for going to war:less population-people too scared to bring babies into a war-torn world, reduction in research and production of items that aren't related to building the war machine (less construction of libraries, banks, etc). I do not know how difficult something like this would be to program, but it would be nice if going to war has penalties.
I would also love to see espionage.
-MORE magic. Way more...more spells, more enchanted items, more cursed items. Way more spells. The basis is good (tactical spells, strategic spells), but more. Have a brain storming session and just go crazy with spells and add them in DLC. I would pay for a magic pack. More spells. Lots more.