This may be a small thing, but it is recurring over every version of LH that I play.
I set the max texture atlas size to the maximum allowed (1024x8192) from it's previous value (usually 1024x4096). I am then asked to restart and when I do, the value is still 1024x4096. I just downloaded the 1.3b patch and the value actually got bumped down to 1024x512.
My PC is Win7 Pro 64 bit, i7 X980 @ 3.33 GHz, 12 GB RAM, nVidia 570 GTX.
Is this behavior the norm, is my PC not able to handle the max value (I run everything else in LH and other games at max settings and I am able to play at > 60 fps, with multiple other programs open concurrently), am I quibbling over nothing or what?
Thanks in advance.