[LH][eMod] Professions Plus Mod 0.01i (Updated)

Professions Plus Mod Update

By on July 5, 2013 10:58:13 PM from Elemental Forums Elemental Forums

Ivon1631

Join Date 06/2013
+4

This mod is for people who just want a little something else to their professions. Every profession is changed except for the Diplomat profession, which will eventually be modified at a later release. Six new professions have been added to the game to give more flavor and playstyle. My goal with this mod is to add some more synergy to existing strategies and make professions more of a great supplementing background to the character's path and level up abilities. This mod is compatible with CoS, 1.4, and virtually all LH mods.

 

Most Current version is 0.01i

 

Vanilla Profession Changes:

  • Warlock: Name changed to Evoker, added unresistable damage spell called Magic Missile.
  • Armorer: Name changed to Blacksmith, added decreased metal costs for weapons and armor.
  • Noble: Added +1 Growth to all cities.
  • Hunter: Added +50% Accuracy vs Beasts and a ranged attack called Trap that damages and immobilizes an enemy.
  • Adventurer: Added an additional +1 Fame every 10 seasons.
  • General: Added a city buff spell called Martial Law that increases the city production by 25%, reduces unrest by 25% but no longer produces research, gold, or mana.
  • Bandit Lord: Added a melee attack ability called Pilfer that applies on hit that causes enemies to have a 15% chance to hit the wrong target and gives the player gold depending on player level.
  • Warlord: Added a 25% discount on Unit upgrades.
  • Scholar: Added a bonus to every city's Research based on population.
  • Beast Lord: Added a summon spell that calls a random wolven ally that scales in level depending on the summoned wolf type.
  • Summoner: Added a different summoning spell for Kingdom faction called Summon Spirit Wolf, with equal stats to Shadow Warg for the player. Also increased the strength of both spells to create a summoned unit equal to the level of the player plus bonuses.

 

New Professions:

  • Gladiator: +25% Attack, +1 Movement, +25% Attack/Initiative Bonus and +1 Movement Bonus when alone
  • Sorcerer: +25% Spell Mastery, unlocks a quickcast spell that can cast a spell immediately with no casting time.
  • Banker: +2 Gildar per Season and 25% increased gold income from taxes.
  • Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%.
  • Peasant: +25 Food per Grain and increased production per population in every city.
  • Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.

 

Once unzipped all the files can just go in My Games\LegendaryHeroes\Mods. Comments welcomed!


http://fallenenchantress.nexusmods.com/mods/1864/?

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jutetrea
July 9, 2013 7:30:34 PM from Elemental Forums Elemental Forums

Mod was renamed to ProfessionsPlus and given more stuff!

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July 16, 2013 2:05:12 PM from Elemental Forums Elemental Forums

Keep it up.  This looks pretty interesting.  It only mods the professions, so it should be compatible with any mod that doesn't also make changes to the same things, correct?

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July 17, 2013 5:39:31 PM from Elemental Forums Elemental Forums

Hey thanks for the words of encouragement. I am going to keep adding a few tweaks and adding two more professions soon to go along with some other planned mods.

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July 17, 2013 5:48:41 PM from Elemental Forums Elemental Forums

Really liking this so far.  I've always thought the professions should've been made more unique from each other (aka more interesting).

Feel free to implement further variation; IMO you have a good mind for balance.  The new abilities like Trap and Martial Law, are very clever and fit perfectly into the world.

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July 17, 2013 10:09:27 PM from Elemental Forums Elemental Forums

Thanks, it just seemed to me that some of the professions were absolutely better than the others. Hopefully, this will encourage some more diversity in playstyle and different profession use.

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July 25, 2013 5:56:22 PM from Elemental Forums Elemental Forums

Updated to 0.01e

* Version 0.01e

Summoner profession gets two different Summon Shadow Warg spells. Empire keeps Summon Shadow Warg, Kingdom gets Summon Spirit Wolf. Both spells have been increased in strength dependent on level.
Bandit Lord ability name changed to Pilfer, now also grants the player gold every melee attack depending on level of player.

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August 3, 2013 9:57:50 AM from Elemental Forums Elemental Forums

Hi Ivon1631,

 

I have played around a bit with the new professions and the new changes are nice.

I have only one point of feedback i would like to give:

 

* The magic missile in the evoker profession is too over powered, it costs very little mana and has no cooldown and its damage scaling is far superior to fire dart for example and besides that its unresistible.

I would suggest increasing its mana cost and giving it a cooldown like flame dart to balance it out because right now its a no brainer to use this spell.

 

Thanks for this!.

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August 4, 2013 8:48:41 PM from Elemental Forums Elemental Forums

Great suggestion. I had been meaning to nerf arcane missile for sometime now. Checkl the latest update, the mana cost has gone up considerably, and the cooldown is on par with flame dart. It is basically now a more expensive but effective flame dart.

 

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August 4, 2013 8:49:13 PM from Elemental Forums Elemental Forums

 


* Version 0.01f

Magic Missile recieves a cooldown at 3 turns, and mana cost is increased to 36.

New Profession:
Sorceror: Player recieves +25% spell mastery, and a quickcast spell ability that allows a caster to immediately cast a spell with no casting time.

 

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September 13, 2013 12:48:51 AM from Elemental Forums Elemental Forums

Hi Ivon1631,

 

The quickcast spell from the sorceror profession doesn't seem to be working, i have tried several spells that have casting time and they still have it after using quickcast, maybe if you increase the number of turns to 2 would do the trick?, perhaps  the only turn it has its getting consumed with that thingy that lets you go right away?.

 

Please keep up the good work!

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October 24, 2013 5:57:20 PM from Elemental Forums Elemental Forums

* Version 0.01g

Quickcast ability should now be functioning properly.
Scholar stationed ability has now been changed to more powerful increased research per population of every city.
New Professions:
Peasant: +25 Food per Grain and increased production per population in every city.
Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.

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October 24, 2013 7:59:12 PM from Elemental Forums Elemental Forums

*Version 0.01h
Fixed corrupted version 0.01g

Please make sure to have 0.01h, g has an error.

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November 6, 2013 8:50:44 AM from Elemental Forums Elemental Forums

Note, you changed the spelling from "Sorcerer" in versions before 0.01g to "Sorceror" in 0.01h, so any Sovs created with a previous version need to be remade or have their XML files edited for the Sorcer(e/or) skill to show up.

Note I don't think the Quickcast spell is working - I cast it, then cast another spell with 1 turn casting time and I have to wait for the 1 turn casting time.  Have you successfully got it to work so I know what to do next time?

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November 6, 2013 3:32:54 PM from Elemental Forums Elemental Forums

Hmm, that's strange, I thought for sure, I had fixed the quick cast feature and the spelling. I'll check into it at home. I've gotten it to work before, 'the quickcast'.

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November 6, 2013 4:23:23 PM from Elemental Forums Elemental Forums

Okay, I've lengthened the quickcast duration value to 2, that seems to be working properly. As for the sorcerer spelling, unfortunately that was my original mistake and people with old sorceror professions will have to edit it in notepad manually. I'm releasing version i with the fix later today and 2 more professions along with the update.

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November 6, 2013 7:15:16 PM from Elemental Forums Elemental Forums

Version 0.01i

Quickcast ability is now finally fixed. There were several issues with Sorcerer profession renamed spellcheck fix, pre g Sorc. sovereigns must be changed manually in player file.
Enchanter profession icon was changed.
New Professions:
Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%.
Banker: +2 Gildar per Season and 25% increased gold income from taxes.

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March 20, 2015 11:44:20 AM from Elemental Forums Elemental Forums

The link's dead. the page was removed from Nexus mods or otherwise. Just says the page doesn't exist and a search for the mod on NM doesn't turn up any results in case anyone wanted to take a look into this. Good mod, hate to see it fade out. Wanted to re-download it since I recently re-installed LH.

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March 20, 2015 3:32:58 PM from Elemental Forums Elemental Forums

N/A

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March 21, 2015 5:23:36 AM from Elemental Forums Elemental Forums

Gracias Amego =3

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