[LH][eMOD] Additional Faction Traits and Races

v3h

By on June 27, 2013 8:36:50 PM from Elemental Forums Elemental Forums

DsRaider

Join Date 11/2008
+69

This mod is for everyone who wants more unique factions for large maps or is just tired of the same old factions. The ultimate goal of this mod is to allow players to try new play styles and keep the world of Elemental interesting.

In addition to several new faction traits the latest version includes includes two completely new races known as the Hashaini and the Hunduran. These new factions have custom units and traits. This mod also replaces and redesigns Capitar and Umber in order to make them more interesting and complete.

 

Currently Included Traits:

Strengths

Archaeology: Ancient Temples give +2 Research and allows you to build Excavation Sites on Clay, which produces 1 research as well as a material.

Mercenary Legions: Units are trained 20% faster, and unlocks the Mercenary unit trait which gives a unit +1 Level, +1 wages, halves XP earned, and -40 to build time. Allows a player to build large temporary armies quickly. Also unlocks Alchemical Bombs and Catapults.

Horse Lords: Stable and Ranch tiles grant +1 materials, unlocks improved Destrier mounts, and Horse Markets which produce horses.

Kennel Masters: Allows players to build Blood Warg Mounts, and Warg Markets which produce Wargs. Warg Kennels, and Dens also spawn Hunting Warg packs.

Trade Houses: +15% to Gildar, and unlocks the Acquire Metal and Acquire Crystal Spells. They allow you to trade 50 gold for 10 metal or crystal.

Faith: Blesses all your unit with +10% Spell Resistance, and -5 unrest in all cities. Unlocks Amulet of Faith which boosts spell resistance and damage versus Elementals, and the Pilgrimage enchantment which boosts growth per essence in a city.

Purification: The opposite of Corruption. Unlocks the Purify spell which converts shards to life shards, and searing Light Spell which damages Twisted. More spells to come.

Extortion: Replaces Consulates with Tolls which produce 2 Gildar in the nearest city and require no tech. Black Markets are more effective and can be upgraded to Shadow Guilds.

Knife Fighters: Replaces shields with offhand daggers and swords which increase attack and can be thrown.

 

Weaknesses

Corrupt: -10% to Gildar and -1 fame every 10 turns.

Skepticism: -10% to Mana. Oracles, Temples of Essence, Sacrificial Altars, and Clerics are disabled.

 

 

Here you can see the Umber Redesign and a Hashaini unit in custom leather armor.

 

Factions

Umber: Kennel Masters, Master Chain, Assassin's Tools

Capitar: Civics, Trade Houses, Mercenary Legions

Hashaini: Knife Fighters, Extortion

Hundura: Horselords, Warrior Caste

 

Races

Urxen: Recieves double the normal Swarm bonus, and unlocks WildStrike ability.

Hashaini: +7 Critical Chance, Unlocks Dirty Blow ability.

Hunduran: +1 Initiative, +1 Dodge per Level, and unlocks Resolve Ability.

 

Notes

-Thanks Aerion Istari for the sweet jewelry art.

-Thanks Heavenfall for the Duel Wielding skeleton.

-As you should whenever you create a new faction you should play through with them once and create units for them before letting the AI play as them.

-This is compatible with my Age of Fangs 2.0 mod, AI Plus, and Black Market Bazaar.

 

Download: Here    *For LH v1.4

If you have an idea for a new or existing trait feel free to post it. I am always looking for cool ideas. I especially like ideas that make factions play differently.

Once unzipped all the files can just go in My Games\LegendaryHeroes\Mods except the files in the Gfx folder which go in My Games\LegendaryHeroes\Mods\Gfx, and the files in the Tiles folder which go in My Games\LegendaryHeroes\Tiles.

Please post any bugs.

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May 13, 2014 10:28:21 PM from Elemental Forums Elemental Forums

I wanted to give this mod a go and combine it with the Black Market Bazaar mod but it doesn't seem like I can use the armor or weapons from black market bazaar with Hashaini or Hundura sovs. I can use the items and accesories I believe. I know that this mod doesn't seem to be up to date, but can anyone point me in the right direction as to what to do to the xml files to make them play nice? It seems like maybe the AddMunArt.xml and AddHashArt.xml might need to be changed? If any legendary heroes can give me just a rough example I can probably do the rest myself.

 

black market bazaar: http://www.nexusmods.com/fallenenchantress/mods/1885/

Additional Faction Traits and Races: http://www.nexusmods.com/fallenenchantress/mods/23

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May 13, 2014 10:44:34 PM from Elemental Forums Elemental Forums

Did you download the right version of BMB, the one that says it is compatible? It seems like it should work to me. Also if you like this check out my compilation called Blood & Mana. It includes this and a ton of other cool stuff.

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May 14, 2014 2:18:20 AM from Elemental Forums Elemental Forums

Quoting DsRaider,

Did you download the right version of BMB, the one that says it is compatible? It seems like it should work to me. Also if you like this check out my compilation called Blood & Mana. It includes this and a ton of other cool stuff.


That was my first thought, too, so I redownloaded the mods and started a new game, and it still wasn't working... but I guess I'm so stupid that I somehow managed to screw it up both times because now the third time's a charm and it looks like it's working. It looks good so far, thanks!

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