I've seen a number of threads now where people are asking for a mod that provides XP for stationed units and champions in cities. This Standalone mod adds xp to Monuments, Guardian Statues and Guardian Idols.
This LH mod provides the following for these structures, in addition to their current benefits:
Monuments will now also provide 1 xp/season to stationed units, and 2 xp/season to stationed champions and sovereigns.
Guardian Statues will now also provide 2 xp/season to stationed units, and 3 xp/season to stationed champions and sovereigns.
Guardian Idols will now also provide 3 xp/turn to stationed units, and 4 xp/season to stationed champions and sovereigns.
Also, a clarification for those who may not know this, the Adventurers Guild still provides 1 xp/season, as it always did. The 25% chance thing in the description is a red herring, as the % chance is not working (never really has worked), so it always provides 1 xp/season. This mod does not change that.
This is a standalone mod, that simply adds the XP values to the Monument and Guardian Statues/Idols. As such, it should be fully compatable with any other mods, as long as those mods don't already add XP values. If for some reason a mod already has these abilities, they will now add MORE XP, as this will 'stack' with any other existing values for those structures.
Also, a quick note. As long as your unit STARTS the season in the city, you will receive an XP bonus, so for example if you attack an adjacent stack but then return to the city before the turn ends, you will get the XP bonus, along with the combat reward xp should your stack survive the combat.
To use this, simply unzip the single file and add it to your documents/my games/Legendary Heroes/Mods/Data folder.
Legendary Heroes 1.0 and 1.1 compatable. Should also be compatable with future versions of LH without any issues (will keep an eye on this), as it is a simple change. It would probably also be compatable with Fallen Enchantress if anyone feels the need to play FE again now that LH is out. Haven't tested this, though.
This WILL change the way you play Elemental, as units, Sovs and Champions stationed in cities will be slowly gaining levels where they didn't before, and you may find yourself waiting a few turns for a level gain before you send a unit out into the wilds..., and you may find yourself either taking cities out earlier or allocating stronger attackers to deal with the higher level units.
Note that the higher levels require much higher amounts of XP, so level gains still slow WAAAAY down after say level 4. As such, Sovs will probably find much faster XP gains out in the wild at that point, taking out the deadlier stacks of monsters and such. Of course, they may be better prepared for said encounters thanks to their 'training' at home.
This will also make Administrators look much more attractive when Selecting new Champions.
City Defenders are probably not affected by this, as they are only created when a city is attacked AFAIK. As such, they should still be the same levels that they were before, but I don't really know at this point what happens once they are 'summoned' for city defense.
I picked these three structures, as they are usually found in most cities, and other than the ZOC bonus they don't do much (guardians do defend if called on of course), and this gives players more incentive to build guardians/prioritize appropriate research than they had before. Monuments in particular are available immediately, so players now have another incentive to build them earlier...
FYI, I felt that messing with the multiple city hub files was a bit messy (essentially 26+ versions), so this was much faster, plus if modders make their own versions, that gets even more complicated.
Let me know if you have any issues, etc..