Hey all.
I'm trying and going insane trying to make a Champion dragon.
This is what I have so far.
<UnitType InternalName="Dragon_draco">
<CreatureType>Champion</CreatureType>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Value>-5</Value>
<Provides>-5% Unrest in the city this unit is in</Provides>
</GameModifier>
<ClothMapScale>.8</ClothMapScale>
<!-- Champion_Draco-->
<DisplayName>Champion</DisplayName>
<Backstory>Draco is a Dragon.</Backstory>
<HasEssence>true</HasEssence>
<ModelPath>gfx/hkb/Dragons/D_Dragon_Mesh_01.hkb</ModelPath>
<SkeletonPath>gfx/hkb/Dragons/D_Dragon_Skeleton_01.hkb</SkeletonPath>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<AnimationPack>DragonAnimationPack</AnimationPack>
<ShowAsSingleUnit>false</ShowAsSingleUnit>
<CutSceneDataPack>DragonUnitCutscenePack</CutSceneDataPack>
<ModelScale>.8</ModelScale>
<TacticalModelScale>1.2000</TacticalModelScale>
<EquipmentScale>1.0000</EquipmentScale>
<ClothMapScale>.8000</ClothMapScale>
<BattleAnimationBehavior>Stationary</BattleAnimationBehavior>
<MovementType>land</MovementType>
<BobbingFrequency>0.0000</BobbingFrequency>
<ClothPoseIndex>1</ClothPoseIndex>
<InfoCardBackground>BG4_Dark</InfoCardBackground>
<InfoCardBackgroundFlipped>1</InfoCardBackgroundFlipped>
<CanBeDesigned>0</CanBeDesigned>
<!-- -->
<Allegiance>Empire</Allegiance>
<Unique>1</Unique>
<IsNPC>1</IsNPC>
<NPCSpawnLikelihood>100</NPCSpawnLikelihood>
<IsChampion>1</IsChampion>
<Gender>Male</Gender>
<SpawnRating>1</SpawnRating>
<Quote>Draco, I am</Quote>
<NPCRecruitmentText>%d and I will join your hunt!</NPCRecruitmentText>
<SelectedAbilityBonusOption>Monsterous</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>ImmuneToFire</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sweep</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>FireBreath</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>IceBreath</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Bash</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>SovereignBondAbility_Unit</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Trigger_Fear</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>SpellResistance_Level</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>SpellResistance2_Level</SelectedAbilityBonusOption>
<!-- -->
<Medallions InternalName="">
<All>Dragon2.png</All>
</Medallions>
<WageOverride>0</WageOverride>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>75</UnitStat_Accuracy>
<UnitStat_Attack_Pierce>5</UnitStat_Attack_Pierce>
<UnitStat_ChanceToCrit>1</UnitStat_ChanceToCrit>
<UnitStat_CombatSpeed>20</UnitStat_CombatSpeed>
<UnitStat_Defense_Pierce>2</UnitStat_Defense_Pierce>
<UnitStat_HitPoints>20</UnitStat_HitPoints>
<UnitStat_Moves>5</UnitStat_Moves>
</LevelMilestone>
<AutoCreateEquipment>Dagger</AutoCreateEquipment>
<Color_Skin>61,82,159,255</Color_Skin>
<Color_Hair>147,102,67,255</Color_Hair>
<Color_Clothing1>120,25,20,255</Color_Clothing1>
<Color_Clothing2>78,60,55,255</Color_Clothing2>
<Color_Metal>255,255,255,255</Color_Metal>
<Texture_Skin>gfx/hkb/Dragons/D_Dragon_Texture_01.dds</Texture_Skin>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<UnitModelType>Goblin</UnitModelType>
<NPCFreeRecruit>0</NPCFreeRecruit>
<RaceType>Race_Type_Drota</RaceType>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
</UnitType>
What am I missing?
Note: I can get him into the game but he doesn't come up as a Champion with this:
<AbilityBonuses>
<AbilityBonus InternalName="Champion_History">
<AbilityBonusOption InternalName="Dragonfriend">
<DisplayName>Dragon's Friend</DisplayName>
<Description>Player starts a baby dragon</Description>
<Icon>Ability_Thief_Icon.png</Icon>
<GameModifier>
<ModType>Map</ModType>
<Attribute>SummonUnit</Attribute>
<StrVal>Quincey</StrVal>
<Value>1</Value>
<Provides>+1 starting Dragon</Provides>
<UnitClass>Dragon_draco</UnitClass>
</GameModifier>
<Cost>4</Cost>
<Type>Aggressive</Type>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
</AbilityBonuses>
Thanks in advance