Good Morning
I've recently been looking at the position of the Glyph Stones tech in the Magic tree as a consequence from a prior conversation I was having with Trojamic: https://forums.elementalgame.com/445569/page/1/
What I've proposed is to move the Glyph Stones tech one spot further down the tech tree, having Arcane Mastery as a prereq. Consequently, I've set Arcane Mastery with the additional prereq of Enchantment.
The objective of this change is twofold. First, to place Glyph Stones just a little closer to the endgame rather than midgame in order to push the ...shall we say...overpowered mage strategy back a bit. Second, to centralize Arcane Mastery, making it a focal point should a player wish to persue stronger magics...and especially the ultimate magic: The Spell of Making.
What I'm hoping for from the community is testing and comments on this particular balance/change. What do you like about it? What don't you like about it? Does it make enough of a difference to warrant the change?
I'll attach the code for the changes here. Simply overwrite the sections in Techs_Amarian.xml and start a new game:
THANKS!
<TechDef InternalName="Arcane_Mastery">
<DisplayName>Arcane Mastery</DisplayName>
<Description>Gain mastery of the Arcane arts through research in this area, set out in the first quarto of the Varis Reliquaria - the notebooks kept by Senadar Krys, keeper of the Forge of the Overlord. This knowledge will enable you to construct the Tower of Essence in cities attached to Mana Shards and Guardian Statues in all your cities. It allows you to draw even more mana from the associated Shard for your spells. </Description>
<AdviceText>We should upgrade our Shrines into Temples of Essence to increase our mana and reduce unrest.</AdviceText>
<Image>Building_Human_Wizard Tower1.png</Image>
<Color>76,79,196</Color>
<HotColor>182,182,244</HotColor>
<Cost>30</Cost>
<Rarity>100</Rarity>
<Category>Magic</Category>
<Infinite>0</Infinite>
<AppearanceChance>100</AppearanceChance>
<GameModifier>
<ModType>Player</ModType>
<Attribute>UnlockSpell</Attribute>
<StrVal>BlessCity</StrVal>
<Icon>S_BlessCity_Icon.png</Icon>
<Provides>Spell: Bless City</Provides>
</GameModifier>
<GameModifier>
<ModType>Player</ModType>
<Attribute>UnlockSpell</Attribute>
<StrVal>CurseCity</StrVal>
<Icon>S_CurseCity_Icon.png</Icon>
<Provides>Spell: Curse City</Provides>
</GameModifier>
<GameModifier>
<ModType>Player</ModType>
<Attribute>UnlockSpell</Attribute>
<StrVal>Revelation</StrVal>
<Icon>S_Revelation_Icon.png</Icon>
<Provides>Spell: Revelation</Provides>
</GameModifier>
<Prereq>
<Type>Tech</Type>
<Attribute>Enchantment</Attribute>
</Prereq>
<Prereq>
<Type>Tech</Type>
<Attribute>Rituals</Attribute>
</Prereq>
<Prereq>
<Type>Tech</Type>
<Attribute>Sorcery</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPriority>50</AIPriority>
<AITradeToGetValue>75</AITradeToGetValue>
<AITradeOutValue>90</AITradeOutValue>
<AIAtWarMultiplier>1</AIAtWarMultiplier>
<AIEarlyBuildUpMultiplier>1</AIEarlyBuildUpMultiplier>
</AIData>
</TechDef>
<TechDef InternalName="Glyph_Stones">
<DisplayName>Glyph Stones</DisplayName>
<Description>Craft Amulets of Warding, Troll Charms and Amulets of the Eagle - by research in this area. Remember the great benefit of magical equipment; even those who lack inherent arcane abilities can utilize its power. This knowledge comes from the first quarto of the Varis Reliquaria - the notebooks kept by Senadar Krys, keeper of the Forge of the Overlord.</Description>
<AdviceText>Glyph Stones are a great way to improve your units without weighing them down.</AdviceText>
<Image>Tech_Arcane_Jewelry.png</Image>
<Color>76,79,196</Color>
<HotColor>182,182,244</HotColor>
<Cost>30</Cost>
<Rarity>100</Rarity>
<Category>Magic</Category>
<Infinite>0</Infinite>
<AppearanceChance>100</AppearanceChance>
<Prereq>
<Type>Tech</Type>
<Attribute>Arcane_Mastery</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPriority>50</AIPriority>
<AITradeToGetValue>75</AITradeToGetValue>
<AITradeOutValue>90</AITradeOutValue>
<AIAtWarMultiplier>1</AIAtWarMultiplier>
<AIEarlyBuildUpMultiplier>1</AIEarlyBuildUpMultiplier>
</AIData>
</TechDef>