Just wanted to say I've been playing your Mod and really enjoy the work you've put into it. My only gripe is how many skills have level requirements. By the time I'm hitting endgame it's rare that I ever have a Champion over level 15 so will never get to the cool stuff at the end of the main branch.
I think with the other standard class trees, if you wanted to stay the course on a path (no branching), you can get to any of the final tier skills of a path by level 10. Excepting [Mage] Summon Delin, Pyre of Men (level 15 req)
Marksman requirement at level 6 feels really abrupt. However, if you set each skill along the main branch with a level Req in increments of 2, I think the path progression feels more achievable. Note: I realize Marksman would still be at 6, but when you can see a clear progression instead of a lot of start/stop it's more fluid.
Webbed Shot is awesome
You could add a single target version of Crippling Shot off of Jagged Arrow I as a taste of what the full version of the skill has to offer.
Off of Senior Marksman, you could add a branch skill for Marking a single target, applies a 1-turn debuff to dodge and immobilize, basically a single target Tremor. Great to pick off a unit with insane dodge levels.
I miss having the single Endurance trait (+10 HP) that you find on Warrior/Defender. It could be added as a single skill or as a pre/post addition to Chainmail. Suppose there's Adventurer's Boon if I really want the extra HP that badly..
Battle Companion: Haven't used it, but appreciate the skill being there for Flavor
Dodge Traits: Never invested in it. May just be my play style.
Thanks for putting The Path of the Ranger out there. It's partially inspired me to do a mod for a Path of my own. It's always more work than I thought it would be. You should check out my Mod (shameless plug) and look for the NPC Mouse. She loves Path of the Ranger..
Unlikely Heroes Mod for LH