Staffs....Staves....MAGIC POKERS!
Good Morning
I'm looking to mod several staffs in the game as I have always found it quite lacking that mages get to use staffs but then end up in the front line because they hold a melee weapon. As such, I figure they should get a ranged weapon, which will put them on the back line....where they are meant to be.
Several staffs have already gone this route...Ice Staff...Incineration Staff....but so many other staffs still fall overwhelmingly behind in power level. The the most part I know what I want to accomplish....the problem is that I have some question about the code and especially about some of the particle effects of some of the spells. Anyways, I'll go through the list:
Staff of the Furnace:
This one (I think) was easy. I just added the same ranged game modifier that is found from the Incineration Staff onto the weapon. Code is as follows (red is added part):
...removed code to save space
Haunter's Staff
This one becomes a little tricky (for me), and so I'm not sure how to code in the proper particle effect. Currently, in red, I have the same range addition as made above however, I would like the particle effect to be that of an acid spit:
I found the following, but I think it's only to turn the melee attack into a venomous one:
<ModType>GiveItem</ModType>
<StrVal></StrVal>
<Attribute>SpiderVenom</Attribute>
<BoolVal1>1</BoolVal1>
<Value></Value>
Here is the Haunter's Staff code (currently has the ranged attack via the lightning bow attack):
...removed code to save space
Staff of Souls
For this one, I'm aiming to have the ranged particle effect look like that of the Shadowbolt spell. I have found this part from the Shadow Bolt spell to which I think control the ranged particlel effect:
<HitSoundFX>Spell_Shadowbolt_Hit</HitSoundFX>
<SpellCastSoundFX>Spell_Shadowbolt_Travel</SpellCastSoundFX>
<SpellCastEffectName>T_ShadowBolt_Particle</SpellCastEffectName>
<SpellCastEffectScale>0.30</SpellCastEffectScale>
<SpellCastProjectile>1</SpellCastProjectile>
<SpellCastProjectileSpeed>800</SpellCastProjectileSpeed>
Here is the Staff of Souls code (again, I have temporily added the ranged attack via lightning bow):
...removed code to save space
There are others that I plan to do, but I'm hoping that once I understand how these are modified I will be able to expand the work onto the other weapons. Could I get a little help on this one?