Somehow, the "denizens of the wildlands" seem to have captured an outpost...Moving into (what appears to be) the wildlands area around the outpost fails to activate the appropriate wildlands quest. A friendly unit is able to capture the outpost normally (I am not at war with anyone at the moment, so it's not just a visual bug).
https://dl.dropboxusercontent.com/u/89188843/LH_1.10_bug_outpost-debug.err
https://dl.dropboxusercontent.com/u/89188843/LH_1.10-bug-outpost.EleSav
I think I might have seen this happen in an FE game a while back. If a city's influence grows large enough near a hostile outpost, it can flip the allegiance of the outpost. I wonder if wildlands have the same influence effect?
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