I've been overwriting at the moment because I wasn't sure. Thanks for verifying.
Current balance changes that I've done are as follows:
- Increased Propaganda from +1gildar/essence back to its orginal +2gildar/essence -- my taxratedef mod makes the unrest penalties just a smidge higher, resulting the in the requirement of a tad more gold
- Reduced the Soulspark casting cost from 16 mana to 10 mana -- at 16, the ability was useless. at 10, I'm finding I can use the ability in a pinch, but would rather not lose the mana if I don't have to.
- Increased Adventurer's Boon ability from +8 HP to +10 HP -- Heroes needed the boost. They are too weak as is.
- Added ranged attack attribute to the Staff of the Furnace -- Going to go through all the magical staves and gives them ranged attack.
About that last one....do I just have to copy the ranged game attribute into the associated weapon?
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UnlockRangedAction</Attribute>
<StrVal>BowAttack_Flaming</StrVal>
<Provides>Ranged attack</Provides>
</GameModifier>
Also, in the game, the weapon description usually has qualifiers descibed "This weapon does ranged attack". Where do I find/insert that?