Haha! You guys beat each other to it!
I didn't even think about that since I haven't really had a summoner die, but it makes sense that that would be a feature.
Heavenfall: I've tried removing the Duration tag and it didn't seem to help, but I'll mess around with it a little more and see if I can get some results.
parrotttmath: I'll try incorporating graveward in there to keep it alive.
It's tough doing this stuff since the triggers are so limited (I wish there were more triggers!!!!), and the flags are all grouped together (AllFriendlyUnits... That's three conditions being checked in one! It would be much cleaner if there were <TargetType>{Unit,City,etc.}, <TargetAlignment>{Friendly,Enemy,Neutral,etc.}, <TargetScope>{Single,All,InRange,etc.}, <AddTargetSource>{Trained,Champion,Sovereign,etc}) Wishful thinking...
Anyways, thanks for the input guys! It is much appreciated!