I noticed in the code that the bleed ability is not referencing the ability in the spell list
<AbilityBonus InternalName="Bleed1Ability">
<AbilityBonusType>Unit_Level</AbilityBonusType>
<AbilityBonusOption InternalName="Bleed1">
<DisplayName>Bleed I</DisplayName>
<Description>Attack that does normal damage and the target bleeds 1 damage per action</Description>
<Icon>Ability_BleedI_Icon.png</Icon>
<PerkTreePosX>5</PerkTreePosX>
<PerkTreePosY>1</PerkTreePosY>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UnlockCombatAbility</Attribute>
<StrVal>Bleed_Ability</StrVal>
<Provides>Allows the unit to use the Bleed special ability</Provides>
</GameModifier>
<Type>Ability</Type>
<UpgradePathID>Bleed</UpgradePathID>
<Prereq>
<Type>AbilityBonusOption</Type>
<Target>Unit</Target>
<Attribute>VitalStrike4</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
(Aparrently, I fixed this awhile back)
https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/Abilities/bleedabilityfix.zip