Just noticed that the tax office is producing too much wealth when it is producing wealth. Supposedly it produces 20% more, but my calculations it is producing 120% more.
<GameModifier>
<ModType>ResourceMultiplier</ModType>
<Attribute>Gold</Attribute>
<Value>1</Value>
<PerTurn>1</PerTurn>
<IsProductionQueueEmpty>1</IsProductionQueueEmpty>
<Provides>+20% Gildar when Producing Wealth</Provides>
<Calculate InternalName="Calc" ValueOwner="OwnerCity">
<Expression><![CDATA[[Constructing_ProduceWealth] * 0.2]]></Expression>
</Calculate>
<Calculate InternalName="Value" ValueOwner="OwnerCity">
<Expression><![CDATA[[Calc] + 1]]></Expression>
</Calculate>
</GameModifier>
The pink has the correction. You had 1.2, before and so the total caculation for the value would have been 2.2, not the 1.2 you were producing.