Good Morning all
So, I'm definately not a modder, but would love some assurance that what I am doing is correct:
I would like to undo SD's +1 Propaganda change, and turn it back into a +2/essence spell. I've found the code for the spell in CoreSpells.xml
Am I correct to change the Perturn from 1 to 2 to make this change? (additionally I'll change the description to match)
Thanks
<SpellDef InternalName="Propaganda">
<DisplayName>Propaganda</DisplayName>
<Description>City produces +1 Gildar per Essence.</Description>
<Image>S_Inspiration_Painting.png</Image>
<IconFG>S_Avarice_Icon.png</IconFG>
<AutoUnlock>1</AutoUnlock>
<CanStack>0</CanStack>
<SpellBookSortCategory>City</SpellBookSortCategory>
<SpellBookSortSubCategory>CityEnchantment</SpellBookSortSubCategory>
<SpellType>Strategic</SpellType>
<SpellClass>ImpResourceBooster</SpellClass>
<SpellSubClass>Other</SpellSubClass>
<SpellTargetType>FriendlyCity</SpellTargetType>
<Prereq>
<Type>AbilityBonusOption</Type>
<Attribute>Air1</Attribute>
</Prereq>
<SpellResourceCost>
<Resource>Mana</Resource>
<Amount>20</Amount>
</SpellResourceCost>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Gold</Attribute>
<Duration>-1</Duration>
<HasUpgradableValue>1</HasUpgradableValue>
<PerTurn>1</PerTurn>
<Calculate InternalName="Calc" ValueOwner="TargetCity">
<Expression><![CDATA[[TileYieldEssence]]]></Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression><![CDATA[[Calc]]]></Expression>
</Calculate>
</GameModifier>
<ValidTerrainCategory>City</ValidTerrainCategory>
<AIData AIPersonality="AI_General">
<AIPriority>60</AIPriority>
</AIData>
<HitSoundFX>Spell_Avarice_01</HitSoundFX>
<SpellCastEffectName>Brilliance</SpellCastEffectName>
<SpellCastEffectScale>.4</SpellCastEffectScale>
<SpellDefEffect>
<EffectName>S_Inspiration_Particle</EffectName>
<LocalPosition>0,0,0</LocalPosition>
<EffectScale>0.75</EffectScale>
<EffectDelay>0.5</EffectDelay>
<SnapToTerrain>1</SnapToTerrain>
</SpellDefEffect>
</SpellDef>