I'm slowly tweaking the values... the colors I see in gimp are not the colors I see in game I've already darkened the perlite elemental.
In all actuality all the elementals are ice, air, earth, fire for the corrupted versions. I'm using basically their models. The glass elemental is a turquoise blue just toning down the colors at the moment.
Perlite is a volcanic rock basically hydrated obsidian. Commonly used in fertilizer
The whiteness of the glass elemental is also the glow I put around it. It actually is sparkling a rainbow type color around him.
All that is left for me to finish is the Iru Servant and this mod will be playable. Of course this is again a mod that you cannot play unless you make a custom kingdom faction with binding All of these elementals currently have the same exact features as their corrupted cousins with the binding trait. Haven't done any tweaks there yet, not sure if I need to make that big of a distinction between binding for kingdoms and empire. They are basically both removing the freedom of the elementals following a modified version of Ceresa's technique
I always thought there would be 3 tiers of elemental. The base tier to which any mage can gain access to through the summoning ability tree being Fire, Air, Earth, and Water. The Corrupted tier to which the faction gains access to through Binding being Wraith, Crow, Grave, and Mirror. Then, with your mod, the Unconrrupted tier (Maybe could call it something different like Blessed Tier, or Planetouched, or something) being the new set of names with modified abilities:
Fire Elemental ==> Ignus Elemental or Magma Elemental ==> (as there are already Ignus snakes, etc...would flow with the theme presented in the game). Maybe could have a ranged flame dart attack 1/5turns.
Air Elemental ==> Vapour Elemental or Mist Elemental ==>I'm a little curious as to why the Crow Demon has that lightning strike attack that allows him to teleport to anywhere on the map...yet the Air Elemental does not have said ability...never the less, if unique abilities for the uncorrupted varieties are being considered, perhaps a Lightning Bolt attack 1/5turns...the one that can reach 5 tiles.
Earth Elemental ==> Quartz Elemental or Andesite Elemental ==> Maybe give it an Earthquake ability instead of the Hurl Bolder....
Water Elemental ==> Still not sure what you have in mind for the Glass Elemental...I'd of sooner gone with Frost Elemental and if a change were to be made to the creatures abilities, to perhaps give a weaker attack, but the ability to cast slow 1/5turns or maybe cast Riptide 1/5 turns?
For Life Shards: Light Elemental? Prism Elemental? Essence of Life? Soulspark? Not sure about the name....would love if this creature had a heal...I think I posted an idea about this earlier in this thread...
Would be REALLY nice if the corrupted versions were modified a little in your mod as well.
The Mirror Elemental is just underwhelming at any given level. Is it possible to double the reflected damage? ie, for every point of damage it takes, it deals 2 back to the attacker? That would help make the unit....viable?
The Fiery Wraith has that mana ability to increase it's attack, but it's a complete waste. Not only do you lose your action when casting it in combat, but the stack isn't permanent past said combat and/or the mana cost is way too high.
The Crow Demon, Grave Elemental, and Cyrundum Demon all have their benefits and as you get the stronger versions of them they turn out to be quite decent when properly applied.
Hope this post helps you with your design.
Can't wait to see it in action!