In adding skeletons as a designable unit, I've run into a weird issue. No matter what I've tried, if I design a skeleton unit as a NEW unit (through that menu option), it seems to render different races heads over the skeleton head. The result is a horrifying and buggy looking monstrosity. I've tried equipping different heads, equipping no heads, I've mirrored the setup of the monster skeletons... I've even removed all types from it so it can't equip anything, but a head still shows up.
This only shows up in the NEW unit design menu. If I assign the same xml, but enable the CanBeDesigned flag, it shows up on the list of trainable units without the extra face.
Seems related to the missing head issue that was cropping up for slave units awhile back. Any ideas?