I've pasted the last few turns from debug.err prior to the crash (it was a CTD), hope its useful:
Debug Message: - Ending Turn 340 -
Debug Message: Current Memory Usage: -1565360 KB
Debug Message: Cities in World: 57
Debug Message: Units in World: 1277
Debug Message: Failed to create new road between Tan-ta-Kreet and New Pariden
Debug Message: WARNING: CCaravan::OnRespawn couldn't find a trade route between home city New Pariden and trade city Tan-ta-Kreet
Debug Message: Failed to create new road between New Pariden and Tan-ta-Kreet
Debug Message: WARNING: CCaravan::OnRespawn couldn't find a trade route between home city Tan-ta-Kreet and trade city New Pariden
Debug Message: AI Queen Procipinee: Now researching Advanced Archery
Debug Message: AI Magnar: Now researching Logistics
DebugMessage: AutoSaving - Begin
DebugMessage: AutoSaving - Complete
Debug Message: Battle: Marksmen (ID:1650) is attacking Axeman (ID:1681)
Debug Message: Battle: Hannis (ID:411) is attacking Ice Elemental (ID:2664)
Debug Message: Battle: Spear Maiden (ID:1669) is attacking Wolf (ID:3432)
Debug Message: Generating portrait: Portrait_Unit_CityDefender_Wraith_-121382859
Debug Message: Generating portrait: Portrait_Unit_CityArcher_Wraith_543788363
Debug Message: Generating portrait: Portrait_Unit_Archer_Wraith_AI_111160557
Debug Message: Generating portrait: Portrait_Unit_Wraith_AI1_-2085880554
Debug Message: Generating portrait: Portrait_Champion_Donya_2092480639
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'forearm_left_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'forearm_right_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'thigh_left_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'thigh_right_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
Debug Message: Tactical Spell cast: NobleLegacy at 15, 12 by Irwan (unitID 1210).
Debug Message: Tactical Spell cast: NobleLegacy at 15, 9 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: PullOfTheEarth at 19, 10 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: PullOfTheEarth at 22, 12 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 11 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 9 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 9 by Edmynn (unitID 1524).
Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 12 by Marksmen (unitID 3209).
Debug Message: Tactical Spell cast: ShieldBash_Ability at 18, 9 by Bannon Heighsley (unitID 366).
Debug Message: WARNING: DoUnitAnimationOfType_PlayOnce: No fallback animations found for unit: Bannon Heighsley
Debug Message: WARNING: DoUnitAnimationOfType_PlayOnce: No fallback animations found for unit: Bannon Heighsley
Debug Message: Tactical Spell cast: PullOfTheEarth at 19, 10 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: Heal at 17, 12 by Irwan (unitID 1210).
Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 12 by City Archer (unitID 2557).
Debug Message: Tactical Spell cast: BowAttack_Basic at 22, 12 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 9 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: HealingLight at 16, 12 by Wisp (unitID 3065).
Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 12 by Edmynn (unitID 1524).
Debug Message: Tactical Spell cast: BurningHands at 18, 11 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: Cleave_Ability at 20, 9 by Mausolos (unitID 1954).
Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 12 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 13 by Horse Archers II (unitID 2544).
Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_-813402298
Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_242671860
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 2 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 2
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 3 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 3
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 2 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 2
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 3 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 3
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Tactical Spell cast: NobleLegacy at 16, 18 by Haitan (unitID 2958).
Debug Message: Tactical Spell cast: Fear_Ability at 17, 19 by Storm Dragon (unitID 3391).
Debug Message: Tactical Spell cast: FireBreath at 23, 19 by Storm Dragon (unitID 3391).
Debug Message: Tactical Spell cast: PullOfTheEarth at 24, 20 by Haitan (unitID 2958).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 19 by Horse Archers II (unitID 2876).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 20 by Horse Archers II (unitID 3290).
Debug Message: Tactical Spell cast: BowAttack_Lightning at 23, 20 by Joffery (unitID 756).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 20 by Listrid (unitID 3158).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 20 by Horse Archers II (unitID 2876).
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 2 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 2
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 3 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 3
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 2 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 2
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 3 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 3
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 2 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 2
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 3 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 3
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 2 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 2
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index 3 in list of 24 animations. HKB file: gfx/hkb/Monsters/M_SuperDemon_Yeti_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index 3
Debug Message: Spell cast: Meditation at 124, 64 by Lord Relias (unitID 0).
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI6_2032410001
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI9_-2068068163
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI4_1999638581
Debug Message: Generating portrait: Portrait_Unit_Mage_Quendar_AI2_-2117486045
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: Tactical Spell cast: NobleLegacy at 12, 13 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: NobleLegacy at 12, 15 by Irwan (unitID 1210).
Debug Message: Tactical Spell cast: Haste at 13, 16 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: PullOfTheEarth at 19, 17 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: Rush at 17, 16 by Arvyn (unitID 2564).
Debug Message: Tactical Spell cast: HealingLight at 13, 16 by Wisp (unitID 3065).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 14 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 16 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 17 by Edmynn (unitID 1524).
Debug Message: Tactical Spell cast: Command at 10, 15 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 18 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 17 by Horse Archers II (unitID 2544).
Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
Debug Message: Generating portrait: Portrait_Unit_Archer_Quendar_AI_-1700434152
Debug Message: Generating portrait: Portrait_Unit_Archer_Quendar_-1887208617
Debug Message: Generating portrait: Portrait_Unit_Archer_Quendar_AI_1668389017
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
Debug Message: Tactical Spell cast: NobleLegacy at 20, 17 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: NobleLegacy at 20, 18 by Irwan (unitID 1210).
Debug Message: Tactical Spell cast: PullOfTheEarth at 27, 18 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: Command at 18, 18 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: BowAttack_Basic at 26, 16 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: Rush at 24, 16 by Arvyn (unitID 2564).
Debug Message: Tactical Spell cast: BowAttack_Basic at 28, 18 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 27, 19 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 26, 17 by Edmynn (unitID 1524).
Debug Message: Tactical Spell cast: BowAttack_Basic at 28, 17 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 28, 19 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 27, 17 by Edmynn (unitID 1524).
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
Debug Message: Generating portrait: Portrait_Unit_Peasant_Quendar_1266434146
Debug Message: Battle: Lord Relias (ID:0) is attacking Slave Militia (ID:1574)
Debug Message: -------------------------
Debug Message: - Ending Turn 341 -
Debug Message: Current Memory Usage: -2093136 KB
Debug Message: Cities in World: 57
Debug Message: Units in World: 1274
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_04. Only the first 100 will be displayed.
DebugMessage: AutoSaving - Begin
DebugMessage: AutoSaving - Complete
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan placed back on trade route path
Debug Message: Unit Sewel the Shining traded from Kingdom NPC Player to Kingdom of Capitar.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: R_Scrapyard_Iron_01. Only the first 100 will be displayed.
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Tactical Spell cast: PullOfTheEarth at 19, 10 by Bard (unitID 3300).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 9 by Horse Archers II (unitID 3415).
Debug Message: Tactical Spell cast: BowAttack_Basic at 19, 10 by Horse Archers II (unitID 3415).
Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Horse Archers II (unitID 3415).
Debug Message: -------------------------
Debug Message: - Ending Turn 342 -
Debug Message: Current Memory Usage: -2093244 KB
Debug Message: Cities in World: 57
Debug Message: Units in World: 1235
Debug Message: Warning, tile design K_Conclave_04 now has 122 objects when it used to have 100
Debug Message: Failed to create new road between Tan-ta-Kreet and New Pariden
Debug Message: WARNING: CCaravan::OnRespawn couldn't find a trade route between home city New Pariden and trade city Tan-ta-Kreet
Debug Message: Failed to create new road between New Pariden and Tan-ta-Kreet
Debug Message: WARNING: CCaravan::OnRespawn couldn't find a trade route between home city Tan-ta-Kreet and trade city New Pariden
DebugMessage: AutoSaving - Begin
DebugMessage: AutoSaving - Complete
Debug Message: Generating portrait: Portrait_Champion_Edmynn_-340938689
Debug Message: Generating portrait: Portrait_Champion_Irwan_715175757
Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
Debug Message: Generating portrait: Portrait_Champion_Arvyn_935086330
Debug Message: Battle: General Carrodus (ID:8) is attacking Marksmen (ID:1650)
Debug Message: Generating portrait: Portrait_Unit_Archer_Quendar_AI_-1700434152
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI4_1999638581
Debug Message: Generating portrait: Portrait_Unit_Archer_Quendar_-1887208617
Debug Message: Battle: Lord Relias (ID:0) is attacking Thrall Archer (ID:1613)
Debug Message: Generating portrait: Portrait_Unit_Peasant_Quendar_1266434146
Debug Message: Generating portrait: Portrait_Unit_Light_Quendar_AI_-1909545287
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI9_-2068068163
Debug Message: Generating portrait: Portrait_Unit_Mage_Quendar_AI_-1437054155
Debug Message: Battle: Lord Relias (ID:0) is attacking Slave Militia (ID:2846)
Debug Message: Generating portrait: Portrait_Unit_Archer_Quendar_AI_1668389017
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI6_2032410001
Debug Message: Battle: Lord Relias (ID:0) is attacking Thrall Archer (ID:3060)
Debug Message: Generating portrait: Portrait_Unit_Quendar_AI23_1142993720
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: Tactical Spell cast: NobleLegacy at 9, 17 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: NobleLegacy at 11, 16 by Irwan (unitID 1210).
Debug Message: Tactical Spell cast: Haste at 12, 18 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: Command at 12, 18 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: HealingLight at 9, 18 by Wisp (unitID 3065).
Debug Message: Tactical Spell cast: PullOfTheEarth at 17, 16 by Arvyn (unitID 2564).
Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 18 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 16 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 15 by Edmynn (unitID 1524).
Debug Message: Tactical Spell cast: Haste at 8, 17 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 17 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 20, 15 by Edmynn (unitID 1524).
Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
Debug Message: Generating portrait: Portrait_Champion_Donya_2092480639
Debug Message: Generating portrait: Portrait_Unit_CityDefender_Wraith_-121382859
Debug Message: Generating portrait: Portrait_Unit_CityArcher_Wraith_543788363
Debug Message: Stamp Quantity: 3
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Sectors: 2 x 2
Debug Message: Tiles: 32 x 32
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: D:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: File does not include mesh data
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'forearm_left_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'forearm_right_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'thigh_left_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'thigh_right_lcf'
Debug Message: ERROR: Could not attach node to frame - no frame found with name 'hand_right_Lcf'
Debug Message: Tactical Spell cast: NobleLegacy at 15, 12 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: NobleLegacy at 15, 9 by Irwan (unitID 1210).
Debug Message: Tactical Spell cast: Haste at 13, 12 by Lord Relias (unitID 0).
Debug Message: Tactical Spell cast: Command at 13, 9 by Bannon Heighsley (unitID 366).
Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 8 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: PullOfTheEarth at 18, 11 by Arvyn (unitID 2564).
Debug Message: Tactical Spell cast: BowAttack_Basic at 23, 11 by Horse Archers II (unitID 2544).
Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 9 by Horse Archers II (unitID 3115).
Debug Message: Tactical Spell cast: HealingLight at 15, 12 by Wisp (unitID 3065).
Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 12 by Edmynn (unitID 1524).
Debug Message: Tactical Spell cast: Cleave_Ability at 18, 11 by Mausolos (unitID 1954).
Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_-813402298
Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_242671860
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
Debug Message: Spell cast: ArcaneMonolith at 153, 75 by Lord Relias (unitID 0).
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
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DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Not all memory has been freed from memory system AStar.
DebugMessage: 578448 bytes of memory still allocated.