Like a German that didn't say anything when the Nazis came for his neighbors, I heard the talk about dragons giving awful xp. I didn't pay full attention, I was thinking more of the general change in xp rewards and the resulting "useless heroes" effect it had on champions. How bad could it be if dragons have a little less xp than in FE?
Then, it happened to me:
I really like this game. Despite issues in the beta of LH, I appreciate where Derek/Brad et al. is coming from with the new design choices. I think the number of heroes compared to xp supply is not quite balanced, but it is getting there.
However, giving me 14 experience for killing a dragon it basically a big middle finger for playing. I assume this is an unintended result of some new experience calculation. However, let me make my opinion clear: THIS MUST BE FIXED.
A slag gave me 20xp in the same game. I killed a Lord of The Flame stack and got 140. I killed Mr. Fire lord with no casualties - the dragon roasted experienced troops I had become mildly attached to. How is 14 exp sensical?
FOURTEEN EXPERIENCE POINTS.
If you make a role-playing game, in which defeating monsters gives experience which in turn levels up heroes, you are playing inside genre expectations. CENTRAL to this genre expectation (which FE quite effectively was loyal to) is that DRAGONS are hard to beat, and will give large experience rewards. Given how much harder it is to level in Lh compared to FE, I should at least make HUGE PROGRESS towards my next level, if not gain one, after killing a dragon.
Please make dragons give a sizable xp reward. A milestone of every FE game was getting touch enough to beat a dragon. For some reason, that has been taken away.
Help LH become the game it's shaping up to be - fix this issue.