(This is for 0.8 LH btw)....
Wondering if anyone has any bright ideas on this one.... I am trying to create some units that are basically the equivalent of a Sion, but can cast spells.
Now, the problem is... if you copy the Sion unit, then give it an ability that unlocks spells, such as Fire1 or whatever... they can't cast them. When you go into tactical combat, the Spells button is deactivated.
It seems that to cast Spells (rather than activate Skills via Skills button) you have to set <IsChampion>1</IsChampion>. That's fine... except as far as I can tell this tag does 3 things:
1) Allows the unit to cast spells (if they have appropriate abilities)
2) Allows them to empty goodie huts and equip special items
3) Makes them not die, i.e. they get given an injury and return to city instead of permadeath.
I would like to have a unit (kinda like a Sion) that has 1) and 2) but NOT 3).
I have tried this approach:
However when I tested it, I found that even though the unit was given "permadeath" trait with a -300000 hit point modifier.... it still survives. Seems that the hit points get rounded up to 1, and the unit lives on to fight another day.
Anyone got any ideas on how it might be possible to achieve this?