I wanted to discuss the Spell of Making Victory with you guess. In my oppinion the four towers and therefore the Spell of Making comes too early in the tech tree. I'm playing LH for about a month now and in every game I had to rush the Spell of Making Victory at about 40% of the turn limit or the KI would have won the game. So I haven't seen much of the the tech tree yet. I finally decided to turn the Spell of Making Victory of, but in general I really dislike to turn of a possible victory condition completely. Usually I dislike planing before starting the game "So, this time I will go for military victory" for example, I prefer to adapt to the situation of the game, the starting position, how strong and where the opponents are, and so on. It's like removing one feature of the game on purpose.
In other games Achievement/Science victory usually is pretty late in the tech tree. I know it's not allways good to compare to other games, but I think it makes sense: If you fail to achieve military or diplomacy victory, you can go for science victory as a backup plan.
I think the four towers and the spell should be moved much back in the tech tree. (Or even better give you and option, to decide when starting the game to move those tech back in the tech tree.) It might even be an idea to move the Tower of Sword into the miliatry tree and the Tower of P... (Paridan? forgot the name) into the civilization tree, so no B-line for victory is possible. So if the KI builds one of the towers you don't have to rush the game incredibly. Of course the downside would be that the KI would have to be changed for that. Especially that part, that other faction start to dislike a faction that has build the Tower of Witch precisely.
What do the other think about that. Anyone agree or disagree?