[.80] Turn updating is much slower

In .75, I had none of the BSoD that occurred with moderate regularity in .50. That's continued in .80, but updating after I've taken a turn require a much longer period of time to finish. And during most of it isn't possible to move, so this isn't simply a cosmetic change with an hourglass substituting for the arrow cursor.

3,876 views 6 replies
Reply #1 Top

Maybe an AI thread got stuck? Though usually when that happens, it results in a crash instead of a delay.

Reply #2 Top

I take it you're not seeing this? Because right from the start of a new game, turn updating takes 20-30 seconds, where it used to take 3-5.

 

I'll start a new game, and see what happens.

Reply #3 Top

Just tried a new game, again. Huge map (as before), three opponents, randomized terrain. Same problem.

 

Now before someone points out, I know the game is going to take longer to update on a huge map than on smaller ones. My point in turn is that it's gone from 3-5 seconds to being unplayably long. At this point, I'll just have to wait for the next game update before getting into LH, again. At least I've still got FE installed.

Reply #4 Top

The early turns are less than 2 seconds for me with your same config (huge map, 3 opponents).

If you want to upload a save game I can check it out and get a closer look at what you are seeing.

Btw, I run at 2x anti-aliasing.  If oyu are running at 8x thats probably where your slowness is coming from.

Reply #5 Top

Thanks for the quick response, Derek. I'll try turning down anti-aliasing, though as the issue only occurs in turn updates, rather than map scrolling, I have to wonder whether it's something else.

 

I'll do a reboot, clean out any registry issues I might have right now (Windows just installed some updates), and see if that helps. Didn't *see* anything stuck in the registry, but you never know.

Reply #6 Top

Cool, let me know.