-Expert and Master Spearman icons are switched around, i think the description is correct, but the icons are flipped around
-after reloading from an auto save, all the 'only 1 per faction/world' buildings are now available on all my cities until someone rebuilds it. In my case the Merchentcross bazzar the Gilden built first before my save, was now available again, but before i managed to finish it Verga built it.
-every now and then the words and links on one of the research trees dissappear. in my case it was the warfare tree, and all the 'x seasons' and name of each tech dissappeared after a reload. I've had this problem before and in previous versions it doesnt require a reload to trigger
-the spell that gives +1movement doesnt take affect on the turn it's cast (i.e the unit still shows 4/4 instead of 4/5) and the turn after it'll show 4/5 and then after that it'll be able to start with 5/5. So it takes 2 turns before the effect comes into play. I understand if it took 1 turn, but 2 turns seems like a bug to me
-seems like 0.75 is using more memory, my google chrome and another program crashed due to insufficient memory, this has never happened before even on huge maps and i'm playing large with 4 players
-the first pair of dual wield axes arent selectable for auto upgrade
Comments
-loving the attention on the warrior class, still a bit weak compared to units in my opinion but much better. (i usually run a heart of fire on a 3 essence plot which means even basic pikes does around 15dmg per unit and with charge x2 due to trait + strike garrison, my heroes are getting left behind heaps. My unit has an attack of 80+ on its first attack compared to my heroes which are stuck on 30ish)
-I know there's a lot of posts about exp gain on heroes but it does feel that the heroes level too slowly compared to the rate at which units gain power. The major issue i feel is the exp sharing + the penalty you get for being more powerful than the enemy (i dont know if this is true but from reading the forums it seems like the case) is just too harsh. I like the idea of a base of 2 heroes in an army. I know this might be a bit complicated but would it be possible (even if its just for the modders out there) to increase the total exp by a geometeric progression depending on the number of hereos? What i mean is 1 heroes = 100%, 2 heroes = 150%/2 each, 3 heroes = 175%/3 each, 4 hereoes = 187.5%/4 each. That way you limit it to a max of 200% exp divided by the number of heroes.