I am trying to reply to 3 posters at once... but the forum seems to not like that much
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In addition remove the experience talents. Those that have done the math and understand the levelup curve know if the talents are correct or not. They either take them or don't. Whenever someone does take bonus exp they get nothing fun for that level. I would remove bonus exp from all parts of the game.
I agree as well that the +XP skills don't add much to the game. The problem (apart from being a boring upgrade) is that it's a raw calculation whether that trait is worthwhile that's the same for all champions and every game. If the game is balanced to make leveling easy, then those skills are a waste of time. If the game is balanced to make leveling hard, then those skills are required. It's completely deterministic and so not a fun choice.
I agree the experience traits seem really pointless. One trait like knowledge if balanced right can be interesting but three in a row like potential is taking it too far.
Sorry I don't agree with you 3 at all. Many players are making this point and I doubt they really understand the powerful effects that levelling faster has. I'm not saying you don't understand but these skills are certainly not a waste of time unless you have a champion that will gain very few more levels. These skills add a great deal of depth to the game and are not "pointless" or a "waste of time"
The level up skills Potential I, II and III are a very important part of a level up strategy for the sovereign and some champions (but not all). Removing those from the game would be a big mistake. It is not really determinstic unless you know exactly what equipment you will get and what spells you will be able to run and what order you need to pick your other traits. If you get the Tutelage spell early that can take the place of a Potential pick for some champions that will not need to level up far but otherwise it might be good to use Potential III and Tutelage for a bonus of 85% to XP
Taking the Potential skills early in the game will mean whatever experience is gained will go a lot further, and having Potential III will mean 60% extra experience. At some level (and it is hard to calculate for a real game situation due to other factors) by the time enough experience has been gained for level 12 or so a sovereign that invested in Potential III early (in the first 4 level ups say) will have caught up on one that did not and they both have the same "useful" traits. But one sovereign will be level 12 with 11 useful traits and the other sovereign will be level 15 with Potental III and 11 useful traits.
Those 3 extra "wasted" levels can make a lot of difference in many situations and obviously give more HP, accuracy and spell mastery and spell resist and faster healing. The sovereign's starting traits make a lot of difference, for instance Hardy and Brilliant are both level dependent. A sovereign with the Brilliant trait will have 9 more spell mastery by following the +XP level up strategy at this stage. A defender that chose endurance will have 3 levels with 4 HP each and so on. Some spells are level dependent.
And of course once the "wasted" picks have been regained you have a sovereign that is levelling approximately 60% faster which will probably mean an extra level for every 2 or 3 levels without the bonus.