Yup. The relationship status is basically still not doing anything. AI's just randomly declare war all game long, even at green face with all the treaties, often asking for peace a dozen or two turns later after never sending a unit at you, because they are on the other side of the map and have no way of even getting to you.
This happens to me everygame
I call it the lunar orbit. Basically in a rotational pattern the AIs in my game meet me, setup treaties, randomly declare war, never actually fight me, sue for peace, accept peace, make treaties with me, then start declaring war on me again one by one, without me doing anything to even remotely instigate this, and it just keeps going round and round like the moon orbiting the earth until the game ends. Oh and throw in an occaisional blood moon to really spice things up. Putting up with this AI behavior all game long everygame leads to a lot of pent up aggression at the AI, I use the bloodmoon to release this aggression with reckless abandon. Smashing AI kingdoms to smoldering ruin, and when they plead for peace I tell them only their complete destruction will satisfy me
....maybe just maybe they shouldn't have declared war on me so many times?
+1 for less Flip-Floppy AI, and AI with more gumption (if your gonna declare war on somebody, you should at least try to fight them)
+1 for AI making peace with other AIs
+1 for AIs making alliances with each other(so we can have some large scale wars say Gilden, Pariden, Capitar vs Umber, Yithril, and Magnar, and so that we can see an AI attempt at a Diplomatic victory)