Bugs:
- i can rename enemy units (unless it is intended
- monument does not immediately expand the zone - it takes one turn after it is completed
- movement problems: i had a situation where i wanted to go to a tile, and the path was chosen through the road and the road was in the fog of war. That's good, the problem is that on my way troops pass through a crate of goodies without picking them up
- not sure if intended: when i level heroes sometimes a skill is available even though i do not have requisite. For instance, as mage i could choose summon air elemental before i even invested one point into summons. Similarly with warrior - some skills in the middle of tree became available.
- i had a plague striking my territory, opt for a spell as a solution thinking that it is the cheapest way out of the troubles... Big time mistake, spell costed me 500 mana (12 mana/turn was my income), which meant game over. Would be lovely to provide this information when the choice is being made.
- story of dead hero: the old problem with the movements/saves is still persisting. One example - i have a hero merging with a main army. He ends up one tile away from army, i end the turn. He is attacked by some spiders i have missed and dies. At the beginning of the next turn, hero with 0hp join the other army (he has no injuries yet). Then i attack spiders. My 0hp hero gets activated moves and dies. Following the battle he truly dies - that is, i cannot find him anywhere ....
- save - autosave still mess up the movements. I think save is made at the beginning of a turn, or somewhere in the middle of a turn, but when you load troops are moved even though in this turn i changed their path of movement.
- game crushes continuously ... I think auto-save every turn has something to do with it, if i do quick save at the end of a turn, game almost never crushes... if you guys interested in report files let me know (i put quite a few of them in previous year, but they were never checked, so i do not want to bother with it, if nobody looks into them)
- i had a quest to kill banshee which was a spirit. Before the battle took place i got a pop up message that my quest is already completed, then i had a battle.
- finally, path finding still can upset. The algorithm often breaks close to rivers. i have situation when i have to literally go two tiles to the other side of the river (which will take me 2 turns) and i am proposed super long way around the river (6-8 turns). In those cases, so obvious that the shortest path is in the straight line, i happen to click movement and then wtf??? follows. Furthermore, going out of a city does not show you a path, i have to put troop out, then check the path