Not all the champions have been placed. That is what I'm trying to figure out. In a way I'm not too concerned about vacant camps. Sorry if I was not very clear about what I'm trying to do.
So what I want. Is to have the complete roster of champions placed on the map at the start of a game. I thought that increasing the number of camps might be all that was needed but while there are plenty of camps not all champions have spawned.
For example I might start a game and when I Ctrl-U, I can see that Vasim, Hannnis, and Inslow among other champions of the same and higher levels have not spawned even though there are empty camps.
Here is the xml I have edited all from ElementalDefs. The numbers are a bit extreme but I'm trying to make any effect obvious while I'm trying to figure it out.
<RandomPlacementRequirementDef InternalName="NPCCamp_All">
<ObjectType>NPCCamp</ObjectType>
<DisplayName>All</DisplayName>
<NPCCampsPerPlayerPerSpawnLevel>20.0</NPCCampsPerPlayerPerSpawnLevel>
<DistanceBetweenObjects>1</DistanceBetweenObjects>
<StartingPointObjectRange>3</StartingPointObjectRange>
</RandomPlacementRequirementDef>
<NPCSameRaceRecruitMultiplier>2.0</NPCSameRaceRecruitMultiplier>
<NumNPCCampsPerPlayerPerSpawnLevel>4.0</NumNPCCampsPerPlayerPerSpawnLevel>
Does anybody know where to go from here?
Thanks