So I just got the game a couple of days ago, and not even 2 days after I started playing it, I found a game breaking but that needs to be changed asap as its highly exploitable nature will ruin the game for me.
What im referring to are <henchmen>
henchmen as you know are single units that level up like a hero and die like a hero, but do not split xp. they cost influence to make so you cant really spam them out but here is where the issue is
hero perks stack with other hero perks!
dont sound too bad yet? let me explain
so your first few levels you can take whatever, but we are going to use the xp boost perk for this example. take 1 and 2 should they both come up, and take path of the governor. under path of the governor is a perk called trainer that gives 10% xp to your army and has 3 ranks. if you have 5 units with this thats 50% extra xp from units alone, not counting the bloodline xp bonus, or the 25% xp bonus you can take at channeler creation.
and thats just with rank 1, let me toss some math up here so you understand
10% for bloodline
25% from channel perk
trainer1 - 10%
trainer2 - 15%
trainer3 - 20%
Potential1 - 15%
Potential2 - 20%
Potential3 - 25%
While I would like to think it was meant to only use the highest value, the values stack for everything else so a trainer 3 leads me to believe you have a 45% xp boost shared with your whole army.
so if you have 9 units thats 405% xp shared not counting any other factors.
Ok so leveling is bad enough, but you can also take perks when you make these units that give them stuff per level - 1 dodge, 1 acc and 1 spell resist per level as well as 25% personal xp boost. While I have no tired it yet there is also a bard perk they can pick that gives a 10% boost to the army so thats up to another 90% bonus shared.
killing some random low level monster nets me 400 each xp to give you an idea of how bad it is
So doing all this leveling I found out that not only the xp stacks, but any and every army perk does. so if you go into path of the defender you will end up having everyone with healler (+9 hp healed a round) 270 spell resist from obsid guard, 81 extra dodge from guardian, immune to crit, counterattack, +1hp a level (thats on top of other +1hp per levels you may have stacking up to insane hp values) and another perk I cant think of the name but it gives +2 def vs slash pierce and blunt (18 to each before armor)
so just after a few kills or quest you have lv 50-60 units with as much hp as bosses giving heaps of gold and research per round who more or less cant die in any way shape or form.
there are many ways to fix this issue, my advice tho is to make it so only one take effect for a group. this one thing really can ruin the game for someone ya know. hope a fix comes out for this soon
also if this is not the correct area for this, please forward this message to the correct area. Thanks!
~TCD~ beta testing clan
~D~