Reasonably often Call of the Titans pulls out City Militia with 0 HP that die immediately either after a turn in combat or next strategic turn. If you are faster than 2 movement, it pulls down the stack speed for the whole turn. Please fix.
This actually happened to me too when I moved an army out of a city once. It broke my army up so that it could put 33 militia in my groups.
Has not happened again since I re-installed from scratch.
Fixed, thank you.
In a recent game it gave a duplicate beast that was in my army too. I'm not sure how it did that, and whether it was the same bug.
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