We’re working on Fallen Enchantress 1.3 which has a lot of nice balancing updates that we think you’ll like. We also improved performance, fixed a save game corruption crash and just generally integrated some great ideas from the forums.
Since the screenshots we have up are…well…you know…horrible…here are some from a pre-release of 1.3:
One of the new features is a pretty big change that you’ll notice almost immediately. Procedural tile yield generation. Basically, it means that the tile yields will be a lot more varied and interesting (and generally bigger). Way less 3/3/1 tiles (in fact, rare) and way more 5/2/2 tiles or 2/5/2 tiles or even 1/4/3 tiles.
Not a huge change but a lot of balancing was done on how many resources are placed and where. The result is that you don’t hit that plateau of “hitting the turn button waiting” that sometimes creeps in. In fact, you may find the game feeling like it’s going by fast – until you check the time.
Diplomacy improvements were big on the wishlists of FE players. And so we put a lot of effort into making the AI players play more intelligently here. No more “Want to sign a treaty? Give me 90 gold” only to have them declare war the next turn…admittedly, that is actually a pretty smart strategy but kind of a jerky one.
Now, the diplomacy works by players building up a rapport with different players over time. This means that you can check on the relations and it may say Neutral but show a ton of negatives (or positives) there that point to where your relationship is going in the future.
I just thought this looked pretty.
Another big change is that the AI is much more aggressive at going after the Spell of Mastery victory. In fact, we had to change the UI because it was actually quite annoying at how abruptly the AI could sneak up on this. Now, the UI will actually warn you when a player has started building the components of the Forge of the Overlord.
We expect this to go into beta within the next week.