Haha, I caught you off guard. By entering this thread you wondered... Is it a spam bot thing or what?
Nope!
I was searching for a formula that was making use of what FE knows regarding arithmetic operators, aiming at giving a non proportional increase in the damage potential of a spell, relatively to number of shards.
Because it is cool to have spells which have more powerful as you get more shards, but at a certain points (on large maps) this is abusable or just too strong.
So, if you fire excel... and use this formula
= (NumShards*NumeratorCoeff)/(NumShards*DenominatorCoeff + 1) - MitigatingValue
you get something interesting.
I used NumeratorCoeff = 13
DenominatorCoeff = 0.4
MitigatingValue = 0
and from 1 to 8 shards you get the series in the thread title... basically if you have one shard, you deal 9 damages (or heal 9 points, or you do 9x damages, whatever), and when you have 8 shards, you do x2.5 more ... So stronger, but not OP.
I intent to use that in my spells... Hope it may help you. Fiddle with the numbers as you wish.