Ok I have been pondering how to solve the problem of destructible walls and I might have an idea but it needs review.
The summon defender units could be modified to add wall and gate units that have a graphic of a wall and a gate that fills an entire square. The tactical maps of towns would have to be modified to allow additional spawn points for the defending units.
Sort of looking like this,
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X |
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X |
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U |
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U |
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X |
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U |
U |
U |
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X |
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U |
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U |
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G |
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U |
U |
U |
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G |
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U |
U |
U |
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X |
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U |
U |
U |
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Where U is the normal unit spawns, X are "Wall" units, and G are "Gate" units. With the current lack of LOS targeting this would act as a sort of band-aid for creating destructible walls. Also to make sure the walls and gates don't change motion they wold all have an auto-buff of being perma stunned. Set their attack to 0 Defense to 20, 40, 60 for each upgrade level.
Ok, now that I have the idea out is this even possible?