I have been working on F.E. again now that classes are starting to settle back into a rhythm and I was looking through the Unitstats and I noticed again the original base stats and I was wondering if the secondary affects for those stats was still hard coded into the game. Like STR automatically increasing the total damage by a % for each point above 10 and the same for the rest of the stats. If this was the case could you then create a second layer of each of these stats using a different internal name thereby bypassing the code that makes the prime stats have the hard coded secondary effects that are likely leftover from E:WoM? This would then allow for stat based progression for damage, gear, and abilities as opposed to % based progression.
The reason for asking this is that I keep running into the same problem over and over again with the Armor/Weapon mod of the inability to balance. % based increases are very hard to manage because the numbers keep increasing along a exponential growth curve instead of linearly allowing for a stepped increase. Maybe this is a lot to work on but learning from all the work I have already put into this mod I have found that working from the bottom up to correct issues there makes the top easier to manage. Keep in mind the possibilities with a stat based system could unlock a lot of functionality within the game but I first want to see is this even possible before I delve down this rabbit hole.