Can we use Min(x,y) or Max(x,y) in results? Say I want a spell to do 2 damages per shard, with a max of 10 damages? That would be awesome to balance things so they don't go overboard.
What we have is <MinValue> and <MaxValue>. I haven't tried using this since WoM, but I know earlier versions of Storm used it in FE. I don't know what the results would be if MinValue > MaxValue. Not sure if it even works anymore.
Not too sure here, can you provide an example using that? Then I can see if it works in FE
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