I just want to BEG every other Elemental modder ou there to take these issues seriously and give them alot of weight. I know most of the mods right now are being done just through the xml and focus on data/balance with some minor content texture replacement and the like.
There is a potential rich world of content modding with these tools, creating stamps for more random maps, creating more static maps, creating all sorts of interesting props and particles.
For instance I looked at the wildland stamps and the DLC world map and almost had it where i could add the wildland props and events to that map, i.e. put the ruins of the imperium where it should be lore wise and have the props fit the terrain and not just look like the default ruins of the imperium wildland stamp.
None of this stuff is going to happen though without some basic object GUI features.
Object Save/Load - Concurrent with client session, i.e the problem listed in this thread
Dropper/Piipet - ability to hit a key and turn the cursor into a dropper that allows you to click an object and attach that object to the cursor for placement (instead of looking through the object library.
Cut/Copy/Paste/Undo - Ability to handle objects similar to a word processor, especially undo with an undo buffer
Sorting for the Object Library - It can take forever to find objects there needs to be much better sorting and classification of objects
These features are pretty much standard in any object manipulation GUI I can think of (just think of any 3D tool for instance), when you see threads bringing up these topics take them seriously.